This is a sentiment that pops up from time to time. If you don’t engage in the discussion on the forum regarding builds, then accept whatever happens. No broken mechanic stays untouched forever.
DA stacking is not some top secret nobody wanted the devs to know about. It’s always been a potential concern. A single stat that effectively negates most game mechanics once you accrue enough of it? If you could reach 99% to all resists, we’d be having the same discussion, but somehow DA stacking is ok because somebody used it for a build.
But, as has happened before, the “meta” to stack DA has swept the community again, mostly since the max difficulty has gone up with 151-170 waves, and the issue can no longer be ignored. Instead, you are getting a Crucible that’s going to be far less punishing to most playstyles in general, and Crucible blessings that alleviate many of the reasons why DA stacking was so popular to begin with.
With the 60% PTH cap, DA stops being useful in the Crucible at around 3890, which I’d say is pretty high. And at 60% PTH you’re looking at 40% Evasion to Everything AND 14.3% damage reduction to anything that does get through.
So how about instead of arguing over keeping a broken mechanic, let’s point out and fix the issues why the mechanic became popular to begin with? That seems like a far more effective use of everybody’s time.