[DAIL] Discussion

Just a screen shot of my stash after a bunch of Aetherial farming, Depravities just loves these rings!

I just uploaded a v0.8 of Grimmest (Source is in the single download). In case it is possible to update mods within the DAIL pipeline (which I very much picture as a huge system of blenders and tubes and even those little plastic cylinders like they used to use at bank drive through tellers).

Uh, ya. The borg cube is a bit messy. But we’re making progress. :stuck_out_tongue:

Hello, I’m new to DAIL and i love it. There is only one thing i would love added to the mod(s). Is it possible to add the ability for gear to roll +1 to all skills rather then +1 to a certain class? I can’t bring myself to upgrade out of the beginner set and lose the +6 to all skills That the beginner set offers.

I struggled with this for a while when I first started playing DAIL. Nowadays I just don’t buy those sets at all since they’re annoying to gear away from and I always got stuck in a rut of just upgrading them and not equipping anything I was finding.

IMO DAIL probably doesn’t need to be making +all skills too much easier to find. 110 extra skill points from levelling, +2/2 or +4 from an amulet component and 5-7 extra levels on a specific skill or two from other components is quite generous. (on the assumption that, in the long run, vendors or drops will give +skill gear for non-vanilla classes).

Fair point and i can see how playing without the beginner set might be more fun. Is your assumption based on people actually trying to figure out how to add +skill to non vanilla classes or just wishful thinking?

There have been posts about this, it’s something being thought about / worked on.

I’m not aware of the systems at play when it comes to GD, so figured I’d ask… With the elementalist’s affinity passives(I forget their actual names if that’s not it) are they calculated before modifiers or after? mostly just curious incase I decide to try out an elementalist combo that I wanted to try since I noticed those, but the class itself doesn’t really feel like it would be worth the effort if it doesn’t(Since half the time I can never find items that provide a decent element bonus of ones that I want to use so I end up with mixed gear or ones that provide for more than what I want)

a side question as well… why does the cratebox give you a blacksmith, that you can summon at will, that’s only purpose seems to provide you with EVERY recipe in the game including legendary and faction gear?(Honestly I usually just toss and/or leave it on the ground as I prefer to actually earn my gear, but figured I would ask… especially since all I recall of the mod that created it was for it to supposedly provide you with appearance items for your gear, nothing more Shrugs.)

Cratebox is special. It allows you to view the stats on the legendary items. And what you actually purchase is an illusion. It’s part of the good looking mod. You still have to hunt up the item recipe if you want to create the actual item.

From what I have heard, the Elementalist is pretty powerful. Visit the Zenith thread for questions/comments.

Anything on the skill and its modifiers are applied, then it gets converted. So buffs/auras/items should be geared towards the damage type you are converting to.

New discussion!

[DAIL], The Future of

On my to-do list:
Omega - Hero Souls
Lost Treasures - Treasure bosses have been seen throughout Cairn!
Grim Quest - Mastery updates
DAIL Gifts - new and improved. Components in play will remain in play.

Arlequin Mastery poll HERE

I’m not going to pretend Crate is going to increase the mastery cap beyond 30. And it seems we are getting stable builds out. Giving up the installer, and fewer install options, may feel like a set back, but it helps me do my noob thing. Something can be said about beauty in simplicity.

I want to know what players would like to see in DAIL so we can beat out those Grimar boys (secretly plays Grimar himself) :stuck_out_tongue: . JK Time to give me some input.

I don’t actually know the answer, (as i know nothing about grim dawn modding, but would making a vendor + special vendor items really be easier than adding +x to x skill as a random mod for items to roll?

Random Ideas:
-Probably been proposed before, but, a way to auto-clear the items on the ground at the end of every survival wave would be awesome.
-IDK if this is modifiable, but is it possible to create a 3rd, 4th, or even more quickslot bars? As a summoner, 2 is hardly enough :D.
-Is it possible to enable re-specing mastery points?

*Pretty crazy idea here, but is choosing a 3rd and/or 4th mastery possible? (lvl 50 for 3rd, lvl 100 for 4th?) and if so, would it be possible to change how after lvl 50 you only get +2 skill points per level to +3?

-Probably been proposed before, but, a way to auto-clear the items on the ground at the end of every survival wave would be awesome.

Davood had proposed this as well. My Lua-Kung-Fu is weak.

-Is it possible to enable re-specing mastery points?

THIS or THIS

-would it be possible to change how after lvl 50 you only get +2 skill points per level to +3?

From level 90 to 100 I believe you get 10 per.

I’m thinking about clearing away the massive unique component list and making a few generic components to grant +skills.

Hey guys, i cannot find any usefull information about Dial- Rift system, like how am i suppose to use the soul items, or how do i get faction reputation in that mod, or how to use the keys , or where to find them and open some awsome chest with them, or anything related to it, if you got some place where can i read anything about the Dial - Rift mod please post it here, thank you in advance

This might be what you’re looking for. DGA Thread.

Hey all. I love this mod. Though I want to change it up for me. To this end, I tried editing the mod but found all the source files are missing. I read this forum and someone pointing someone else to the github source files.

I think I can understand how to set it up, but I noticed this line and am confused by it:

Propogate any files that i forgot to with “SKILLMERGER.bat” from the root of \mods\

What does this mean? Also, if I do follow through with these instructions, will I be able to edit DAIL? Thanks so much!

Link I used for source: https://github.com/davoodinator/XADAIL

That resource is obsolete at the moment. I will make all the resources available with v 57 release, be it through github or a nexus download.

Okay, thanks! Any word on that release? You all rock by the way, just wanted you to know that :smiley:

Probably tomorrow. Got a late bug entry and still awaiting some source material.

Looks like I picked a good time to try this out =) Awesome. Thanks!