Woohoo!
Gief!
Just waiting for Corn now 
Woohoo!
Gief!
Just waiting for Corn now 
All sorts of witches and magic in mod very much, and you have removed the only one technical character.
Why? Please return my favorite engineer in your assembly !!!
Sorry for my English.
I want engineer back too. It would be great to have lightning/cold gunner/shooter, aether/chaos gunner/shooter, or even have some possibility inside class to switch between diferent types of magic damage.
Version 59 is still available with engineer and illusionist masteries.
Ok, but what about any possibility to switch between different types of magic damage? Demolitionist with cold, lightning, chaos or aether damage. Just imagine! Can you give us some secondary skill on main skill tree?
Literally. Elementalist.
Ranger has some alternate damage types with ranged attacks. Or you could do what I suggested and combine Demolitionist with Elementalist and convert the damage on Fire Strike with the Elementalist conversion passives. I think the Mystic Warrior autoattack skill works with ranged, you could try that for an aether gunner until the rotation after Mage/Wizard where weâll probably bring in Stalker.
Not happening, both by popular vote and the fact that it was totally busted OP with the summon and unarmed build.
Hello, I would like to know if this mod is balanced, if the game is not greatly simplified so that the difficulty is at the appointment. Thank you in advance!
I do not want all the craft in the beginning of the game I prefer the loot, how can I do to correct this?
I dont want elementalist or any magician, just want convert demolitionist fire damage (all fire damage) into lightning/electrocute or cold with only one secondary skill INSIDE the demolition mastery. So (for example) i can take then Storm as second mastery. I want the Explosive strike/Brimstone to do lightning, electrocute damage - not fire or burn damage.
Ranger is so good as the secondary mastery to the Hunting.
Piercing and etc.
Assuming you mean the crate that drops at the first skeleton: those are just âtransmogrifyâ options if you are familiar with World of Warcraft. It allows to you change how the item looks. You cannot âbuyâ the real items. Only cosmetics.
Regarding balancing: all my âvanillaâ characters had a very fucking hard time at ultimate, but my current build with this mod, elemental chain lightning converted to fire backed up by debuff olexaâs flash freeze surfed without problems through normal + elite, and progress through ultimate is steady, albeit with some deaths, mainly due to 30 or lower resists. I do 23kdps with chain lightning, hitting 5 targets each time. Iâve never had such a strong character and I fight monsters 15 levels above mine quite easy. So yes, for at least some builds, the game did become easier. The alternative explanation is that I finally understood the game, its damage types, etc.
I thank you for your explanation!
A question yet, is it possible to have the mod x without having the% drop to 100% but a% of base game?
Well if you arenât willing to for your build around it, itâs not going to happen. We use Cornucopia for the changes to the default masteries, so bring it up with them if you like. We wonât be doing it ourselves in DAIL however, introduces possible headaches with Cornucopia updates.
A thank you post for this wonderful mod. Nice shot of master, a great difficulty in mode S, and not least when you start from level 1, it is really something that I had missed and that I could find thanks to you but also and especially Thanks to all the authors of the different mods!
I really like Grim dawn, a pure pleasure, and with such difficulty when we resume from 0 hours of play in perspective.
So of course there could be some extra mods to improve and paufiner the game, and I do not doubt that with time there will be others, at least once again a big thank you and I wait Impatiently following the development and addition of content!
Cordially!
Ps: sorry for my english, iâm french i made a simple google trad to express my feelings, hoping that is understandable!
I have an issue with the mod (60.6) or the Elementalist class:
the game regulary freezes completly, forcing me to kill the process in Task Manager.
At first it seemed to happen only after respeccing the elementalist to âFireballâ skill, but i just had the problem with âchain lightningâ as main skill.
One thing seems sure tho, it never happened before playing Elementalist
Anyone ever had the same problem ?
Edited*
Great mod, just a quick question if anyone knows if the grimmest mod works in conjunction with this DAIL? If not has anyone gotten it to work?
Iâm having a great time mixing all the classes together, thanks again! 
It already has Grimmest in, thatâs what the various modes are for, to choose if you want vanilla, Grimmer, Grimmest, or Ultra-Grim difficulty.
I do get random freezes sometimes but itâs very rare and might not be connected to the mod-compilation itself. As for the skills you mentioned they both work fine for me without any freezing.
any tips on how I can install this (steam) and playing also the non moded version?
what happens if i have dail installed and the game updates (to 1.0.8) or anything else.
also, if my game is 1.0.7 and the mods in DAIL are not 1.0.7 how can i still install it?
Should I disable steam updates for Grim Dawn and let them install only when i tell the software? (prolly doesnt work individually so I have to set it for the whole steam)
Itâs a mod, itâs in a completely isolated folder of its own, it doesnât affect Grim Dawn directly and Grim Dawn updates donât affect it unless they are engine or map changes. The install setup is to streamline the process for choosing a mode since many computer illiterate seem to have trouble otherwise, both in adding the mod and downloading it.
Hello, Would it be possible to integrate the Gdreforge mod in the compilation?
Default a person would know she would tell me if I can do it alone, if it is possible of course!
Thanks in advance and good game at all!
GD_Reforge along with AutoLoot (people are lazy mod) will be in the next Corn release, thus the next DAIL release.