Thank man.
Eternal does work in multiplayer. If the door acts up, the person inside has to finish the wave or die, then the others can enter on the next wave.
DGA has never worked in multiplayer as far as I know. It’s hard to get everyone to jump in the rift before it closes, and then no monsters spawn. 
I will try, and for DGA we give a signal and everyone click on the rift at the same time :D. It works but the maps are all empty 
edit: Eternal worked, I finished the first wave and they could enter :D. Thank for the tip.
With reguards to my previous question about class swapping…(I experimented with trying to figure out how to do it… wow that’s alot to edit… still missing a few bits to get it to work)
Re-read the features list found here…
Friend of mine wants to play the classes Necrotic and Champion (both from Zenith) but based on the above list Champion isn’t even included?!?
derp… discovered it is zenithclass06, just wasn’t listed above or as (parked)
just need to figure out what I am missing to swap them back in.
Male/femalepc01.dbr add to skilltree
Old mastery - identify enumeration number in class_training.dbr. Apply enumeration to new mastery.
Remove _ (underscore if in folder name)
In ui/skills/skills_mastertable.dbr remove old and add new.
In ui/skills/classselection/ create a new button with cords as old or edit old. Edit mastertable as needed.
Build. Check for errors. I’m sure I forgot something.
Or play Grimarillion or Zenith.
Thank you so much. Will delve further into the mastertable and enumeration (which seems to be what I was missing)
Typical malfunction is forgetting one of the many mastertables that need edited.
And the UI stuff can be picky.
Can’t wait for the full tutorial… but I now see the pure headache that is going to be to write up and not miss anything. I’ve honestly probably derped up something lol.
Grabbed the DAIL Working source code, and “attempting” to just modify the selection to include the two classes my friend is interested in playing. We both like the features and challenge of DAIL but those are the two classes he is into. :undecided: While I’m enjoying a Void Caller/Terror Knight
I won’t write the tutorial until after 60.7 when I actually rotate classes around. This way I shouldn’t miss anything.
EDIT : Well I got bored and wrote the tutorial. I’m pretty sure I got it all.
Have fun. 
You Sir/Madam…(playing it safe lol) are da bomb! (gawd that’s a dated phrase) 
Ok Kath sorry to bug you about this…
For simplicity sake I opted to use enum 15/27 (the rotation slots) for Zenith04/06.
Hitting a snag in part 3 (I think) the class table shows the correct name/desc but no image (can’t seem to locate them) the actual mastery tree’s themselves look correct but have no icons/tooltips. Can only assume I’ve mis labeled the file or using wrong one entirely.
Did have to edit source/Text_EN/tags_classZenith to include both Champion and Necrotic which wasn’t a problem… just copied that info from Zenith source directly.
couple screen shots to as visual aid.
https://1drv.ms/f/s!AhMgRb1DtUImhkWDUKsr9BmY5nx9
I think you have to “auto-create assets” for all your newly imported stuff.
This is likely the issue. Those classes have yet to grace DAIL. Also, you can find me on Discord under the same name.
whee new grounds!
where are my magic keys! “No Clam Digger!!!”
Give Oog Clam Digger
Hi there,
This is still the best GD mod out there imho. There are some items with fucked tooltips, not really a problem, but right now I found this Relic with my firemage:
Tagnotfound: Tagblueprint RelicC008GQ34
[insert a long list of all fire-related shit here, enchanted flints etc etc]
I’d really like to craft that item!
Is there going to be a fix? Is there someplace to download the mod’s items? Without cheating i could remove all items from my inventory etc.
thanks!
The GQ and ZE blueprints were destined for Grimarillion, though included in GQ and Zenith source. Additional scripting/editing was done by Jiaco to properly integrate those items into Grimarillion. They were not meant for DAIL, thus the fubar appearance. Just toss them.
I see. Thanks a lot!
I hope I will see some other fire-oriented highlvl relics then 
Those GQ and ZE are modified vanilla relics that replace the skill bonuses to support the mod masteries. DAIL will still have the vanilla relics, the gq unique relics, and in 60.7 the DOH and NCFF unique relics will be available
