Version 60 went out 11/19/2016 with the installer and we saw the Illusionist and Engineer rotate out.
Version 61 will go out sometime after the new year. DAIL will be completely updated with all available source. At this time, two new classes will rotate in. If you are actively playing a rotation class, you can choose not to update and not miss out on the most current content.
Since two melee classes premiered in version 60, two casters will visit in versions 61. DAIL players will get the opportunity to run the Mage and Wizard through the gauntlet.
Archived versions of DAIL are available through the mega.nz link in the first post if you wish to play a previous rotation.
Report it here, figure out where the mastery comes from and report it in that mod’s thread. Most mods besides DAIL and Grimarillion do not have bug specific threads.
Mystic Warrior is undergoing some changes in DAIL. Thanks to myself, AlienFromBeyond, and DraonCC, the mastery will see some additional skills and PFX to better flesh out the theme.
Kathanious, could you reduce the quantity of summons in Occultist mastery?
Whereas multiple Ravens do enable new lightning pet build (with Storm mastery, obviously), but four Hellhounds is too much.
Needless to say Occultist is the most versatile mastery and now it’s REALLY overpowered!
I suppose, 2 Ravens at max skill level with another one at ultimate level 18 or so still make lightning summoner build viable. And the second Hellhound at ultimate level 18 will be a nice bonus to all kinds of summoners, but won’t be too OP.
Moreover, Ravens now are nearly immortal cos mobs do not attack them directly (or those attack are really rare) and they die only because of AOE.
Also, Epic|Legendary weapons/shields/off-hands do not have any affixes or prefixes and some components (e.g. Sanctified Bone) have wrong tips. But i’m pretty sure you know that already.
Really BIG thanks for the continuous development of DAIL!!!
Is there a bug with Eternal when we try to do that in group? Or was it channged from before cause my and my buddy tried to play together like minutes ago and we counldn’t pass the invisible gate
Last I heard Eternal doesn’t work in multiplayer, don’t think the scripting likes multiple players. Don’t have firsthand experience though so I might be wrong.
Some rift types aren’t working iirc. Try a different type or map. At the very worst you can wait for when WareBare updates DGA and we update DAIL with that new version, hopefully everything will work.