[DAIL] Release

Thus my “more likely” comment.

Grimmer/Grimmest deals with Hero dbrs. I wonder who Jiaco could pass the blame to next? :smiley:

Survival mode fixed. Download and install 60.7a

Hello!

In the changelog it says:
[60.7 3/2/2017]
Update - GrimmerGrimmest
Proxy pools

Is this why in 60.7 SX mode there is only one boss spawn? If it’s the case, is there an old version with 60.7 changes but with old 60.6 spawns? I kinda enjoy many multi-boss fights, thanks!

60.6 or 60.7

I’ve heard S mode is doing well with Grimmest. On the other hand I’ll record this as something to be fixed.

I’ve done only a little bit of testing. In 60.7a SX there is only 1 Kyzogg, in 60.6 there always are 3 of them. So i’m trying to understand whether this is a feature or a bug. I’ll try other bosses.

Edit: tried other bosses and looked at the champions, I guess they are the same. Maybe Kyzogg numbers were reduces intentionally (a bit of shame, but not a biggy)

So my question now is the following: are there any changes in SX spawn rates between 60.6 and 60.7a versions of DAIL?

Hey guys. First off thank all the individuals involved with making the mods for DAIL and for DAIL itself. What a great mod.

Okay so i have been playing, got to level 31, and dinged to level 32. As i go to use my new skill points i notice that on my terror knight tab, all my skill points i had assigned are gone. I asked me to select a class. I had over 30 skill points in that skill tree already. I have tried to log out, and back in, and cannot get them to show back up.

Does anyone have a fix for how to get them back?

Looks like you’ve updated your version of DAIL and since added masteries now have new names, old masteries are gone along with their points.

The only solution is to use GD Defiler tool and manually add missing skillpoints.

I installed 60.7a (clean install)
and chose SD cause i just wanted more monsters to kill without having to deal with 7 bosses at a time
but when i got to the willow tree? 5-6 bosses still appeared
is this how it’s suppose to be?
also my character has the tag not found on the character select screen (how to fix this?)

“tag not found” issue is normal, you only see the classes name after you’re at the main menu for a second time

“tag not found” issue is normal, you see the classes name only after you’re at the main menu for a second time.

All the modes have quirks atm. It’s on my to-do list.

okay,thanks for the info,and thanks for this mod as well

Just wondering, is there no longer an ASX mode?

Sorry if it’s already been answered.

1. I found a couple of bugs with Ranger class.

Should be a circle (passive) and has a missing texture

Should be a circle


2. I’ve got a question about items
. Items now do not require attributes. Auras from items(relics) now do not have range, so I buff only myself and not the whole party. Was it intentional?

Last I checked cftx doesn’t provide the source for his mod so it’s easy for us to miss something like a texture. Skill shapes on the UI though are mostly likely his decision however.

Yes the stat requirement and aura changes are intended, they are part of Cornucopia.

I suspect something happened during the clone and build phase. Survival lost 8kb on it’s database size. This caused ui craziness. DAIL may undergo some downsizing and simplification for the next release.

What is ASX mode?

That was SX + small spiders.

Oh, that’s a pity. Not sure about attributes and balance, and auras were fun to use in a coop play.

Small spiders are out. Cornucopia cut item reqs. No clue about auras.