Developers! Now I noticed a very interesting feature: the damage buff oil (in my case for cold damage) is interrupted by resist oil. Can’t be interrupted by elixir only. But as far as I know, the elixir of buffs is only for chaos, ether, etc. Not for cold. Was this also what you originally intended?
“this is normal”
the old 30sec buff juices and 450sec buff potions = oils
old 900 sec buff pots = elixirs
I know it! But the priority was and remains the buffs of ether, chaos and physics, because only they have the name “elixir”. The priority is that after drinking this can of damage buff, you can also drink a can of resist. But for some reason, all other damage buff cans cannot be combined with a resist can. And all because the developers decided to do everything with “oil” for some damn reason! I don’t understand this idiocy!
sounds like an easy way to fix this would simply be to remove resist potions from the game
that way players don’t get “confused”, or perhaps they begin to fix their resist on items, component, augments and devotions, win-win ?
I think so too. With such a moronic approach, they could have simply removed all the potions and elixirs. Since “they originally intended it that way.”
P.S.: and there is no need to clownery here about the inability to calculate resists from all the available options that are in the game. If I want to see clowns, I’ll go to the circus.
no clue what you mean about that
but since it’s entirely possible to make a char/build without using resist potions, “as is the norm”, i personally don’t see the issue if they got removed, perhaps since the resist pots share cooldown it’s a hint from the devs too
If you don’t understand, then forget it and don’t waste your time.
Perhaps Google translator translated something incorrectly.
i think i understand
you just don’t like the original answer, because you don’t like this change
you asked about the oil conflict, and the answer is simple, it’s in the first post, and it’s really that simple
if devs wanted it to be more complex; they would have altered the oils and elixirs more (they did alter a few) - it’s really this simple, and not an accident
“you don’t like this answer because it doesn’t give you a different outcome/altered solution to the change you don’t like”
which also means you don’t like getting a “interpreted” meaning of this change, because it again conflicts with what you’d like to happen, for this elixir change to be altered/reverted
Kill it, dude! I have already come to terms with this innovation “as originally intended.” This is not the first time that I have put up with extremely moronic decisions from developers who do not play their game and do not understand what they are doing.
then mod the game - the devs allows you to and gave you the mod tools to change things you don’t like
I have nothing to do but correct other people’s mistakes! Moreover, I’m not at all good at modding.
… it’s not a “mistake”, again, you just don’t like it
you disagreeing with it doesn’t mean it’s a mistake
but when you dislike it; then you’re the one that’ll have to change it to what you like
forum has modding guides and there is a modding discord you can ask for help in
Feel free to critique the game and post your feedback, but mind your tone if you wish to be a part of this community.
For what it’s worth, there was already a proposal to cleanly separate the 900 second potions into an offensive and a defensive category: New consumables system balance
Problems with this proposal include the need for significant rework as well as some ambiguity as to whether potions that give equal amounts of OA and DA (either as buffs or debuffs) are offensive or defensive.