Because of the dot stacking currently borked I imagine that Ravager timer can be actually around ~48-49 seconds, because dots dot a bit of damage on this particular spec. So around 25% damage output lost. That is a big nerf. Now, before people start doing their old tired “But mad_lee, 50 seconds is still a fast timer given that build is super tanky”, I have to say that Celestial timers are deceptive on this build because it’s all about ramp up. It’s not the same as the melee builds killing Ravager in 50 seconds, upfront burst is non existent here. And ramp up is obviously worse now.
I have few ideas on how this can be solved more elegantly (if Crate is dead set on nerfing this build that is just number 15 in our top20):
- Revert -cooldown nerfs, but nerf sustain on -cd items. Like make all -cd items diminish Sigils sustain. That includes scepter, amulet and shield.
- If Crates hates Sigil spam and nerf is not going to be reverted, buff core duration/damage. Sigils are really weak outside of spam. Maybe core skill deserves another pass.
- Make Sigils sets (Valguur/Radaggan) more interesting. Maybe larger area, maybe %tdm mods, maybe something else
I prefer buff its base damage. Spam Sigil is the only competitive Sigil builds in recent versions. Other Sigil builds performs much worse. Higher base damage is the simplest to help them all.
Sigils outside of the spam weren’t competitive. I would say have main skill buffed. Maybe more damage and low global CD at the expense of - CDR mods on gear.
I’ve tried making it the main skill, but without spamming it, it’s still lacklustre.
Never mind if you convert it all to physical and run afoul of the fact the game doesn’t sum all physical damage then subtracted it against armour etc