Darkblaze Garb is the worst set in the game's history

By a wide margin.

http://www.grimtools.com/db/itemsets/114

TL;DR - Darkblaze Garb is Darkblaze GarbAGE because it fundamentally does everything wrong that it possibly could.

I cannot find a single redeeming quality of the set other than the fact that the headgear is aesthetically amazing.

Let’s review what Darkblaze is:

  • A 1H Pistol Attack Speed set that gives bonuses to Fire Strike and Vulnerability.
  • Primarily centered around Chaos Damage, converting and adding Chaos Damage to Fire Strike and having a global Fire->Chaos conversion.

Simple enough? And sounds good in theory; since Fire Strike already has innate Chaos Damage from Brimstone and because Pyromancer can give you a lot of flat Chaos from Solael’s Witchfire and Possession, you should reasonably be able to stack up a lot of raw damage potential. So what went wrong?

Well, slots, for one. The choice of slot usage for the Darkblaze Garb somewhat-accidentally makes the set an extraordinarily terrible choice to go 4/4 with. Why? Every single piece of the Darkblaze Garb is in a slot where you could alternatively get +1 all skills (or more). You give up a minimum of +4 all skills (granted, the amulet gives you +1 demo) for a set involving one of the most point-intensive and squishiest mastery combos in the entire game. This is terrible, but it gets worse.

You also give up a lot of relic synergy. There’s a fantastic relic known as Korvaak’s Deception that would work wonders with the set…except it doesn’t, because its skill (while amazing) requires a melee weapon. And the Darkblaze is stuck to a pistol. The other Chaos/Fire/Pyromancer relics don’t boost aspects of your character that you need to focus on, either. So at this point you have a dearth of +skills and are taking some lackluster relic that you’re probably only making 50% use out of. This is terrible, but it gets worse.

Darkblaze Garb is a Chaos Vulnerability set which converts most of your Fire Damage to Chaos Damage. But Vulnerability does nothing to reduce enemies’ Chaos Resistance, only their Elemental Resistance. Meaning converting Fire -> Chaos actually reduces your applied damage output overall. Shame the set doesn’t give you any bonuses to Hellfire Mine, although that wouldn’t matter much either (since Hellfire Mine scales terribly too and -Fire Res on Thermite Mine is more efficient…so, again, an applied Damage Loss). This is terrible, but it gets worse.

For a pistol build, there’s exceptionally few reasons to use an offhand or a shield. For Pyromancers, there’s even fewer. Generally you’d want an offhand if you’re scaling Casting Speed somehow, which isn’t unheard of (Arcanum Sigilis PRM, for instance). Pistol/Shield with Soldier also isn’t unheard of, and Soldier is definitely the go-to for that sort of thing with few alternatives. But this set is doing neither, and yet gives no means to dualwield ranged weapons, forcing the loss of ANOTHER item slot. It can’t be the belt, because that’s part of the Darkblaze set, meaning you have to lose another +1 class bonus from your relic or take Pyroclasm Mark, which eats up a medal slot and doesn’t give any Chaos bonuses. You could also take one of the Barrelsmith pistols, but again, you’re giving up Chaos Damage and potentially a +1 class bonus. This is terrible, but it gets worse.

Finally, if for some bizarre reason you do equip the full set, you’re rewarded with some meaningless +skills (since Fire Strike doesn’t scale well in Ultimate ranks and scaling Vulnerability means literally nothing for the build at all) as well as an abhorrently bad cast-speed-scaling granted skill with a large energy cost. Great. Once every three seconds you get a Fire/Chaos version of Callidor’s Tempest with no Weapon Damage whatsoever. Casting this thing is almost guaranteed to be a general dps loss.


How do we fix this? Well, it’s gonna need a lot of work. Lets review what we need:

  • We need more +class skills. Many more, probably in set bonuses somewhere. It’s one thing that Darkblaze is eating up a bunch of +class slots, it’s another that Pyromancer needs more points than most other classes.
  • We need more -% Chaos Resistance. It doesn’t help that overall -% Chaos Resistance is hard to come by and when it does appear it is not in large doses.
  • We don’t need to be focused on CoF/Vulnerability, since even if we had a skillmod for Curse of Frailty with -% Chaos Resistance, it wouldn’t scale with level and wouldn’t have anything to do with the actual parts of the skills themselves.
  • We need a means to DW pistols innate to the set, or we need the set to give bonuses to Inquisitor. Actually, Inquisitor beats out Occultist uniformly in almost every regard. Great WPS, DW enabling, -% Chaos Resistance on a Word of Pain modifier, etc. If Darkblaze Garb is meant to be a Pyromancer set through and through, it needs some reason to actually use Occultist.
  • We need 4/4 set bonuses that aren’t garbage in every way.
  • We need more Attack Speed. As it happens, the Darkblaze pistol has one of the worst possible Base Attack Speed modifiers and yet the set only grants us +21% overall, which isn’t much in light of the aforementioned modifier. Adding Attack Speed to Voidheart Rings, for instance, would go a long way and have amazing synergy with the build.
  • Needs Relic support.

Some people have said that Darkblaze Garb should convert Lighting -> Chaos due to the flat Lightning offered by Static Strike. However, unless the set gives +skills to Static Strike so as to up the chance of proccing that Lightning AND also gives -% Chaos Resistance, I see no great benefit from this change. In fact, as mentioned earlier with Fire->Chaos Conversion, without -% Chaos Resistance this would ultimately be a damage loss in the presence of Vulnerability/Thermite Mine.


Discuss.

I honestly tried to poke a hole in this argument, but I can’t. Haven’t found a piece of this yet, now I don’t want to either.

Trash set.

Simple solution : replace every instance of Curse of Frailty with Word of Pain and every instance of Vulnerability with Death Sentence !

Implement -%Chaos Resistance somewhere in Curse of Frailty. Whether it’s in place of -%Bleeding Resistance on the base skill or in place of -%Elemental Resistance on Vulnerability.

More specific to the set, another player suggested:

give darkblaze set a mythic mod that changes the -bleed to -chaos res
E Z

Perhaps that could even be part of the set bonus.

And at least +1 to Possession to every set pierce and full set bonus.

This set look like a mess >> Some minor conversion from vit to fire on amulet slot? Why? We alredy converting our fire to chaos, we dont need fire >> Burning dmg on pistol with 0 flat burning and no means to inflict it? This make no sense at all.

Have the full set, thought it was a saviour for gunslinging pyromancers (add mythical exterminus, solael component in 1 of the weapon slots for res debuff, some nice gloves, etc.). Turns out I was wrong. Isn’t there an item somewhere that gives -chaos res to CoF? Thought I saw something like this in grimtools.

EDIT: There is also a pistol/shield legendary set in AoM that looks completely useless too. As the whole idea of using pistol with a shield.

Mythical Obsidian Juggernaut adds 15% chaos resist reduction to CoF. Well, Darkblaze can’t really use it though.

Bump for the fact that Ceno knows what he’s talking about and if he’s bringing something up…it’s for a good reason

Also

#GiveRavenousEarthAColdTransmutor
#MoreColdCasterSupportPls

Reminds me of an idea I got based on Lifeblaze Mantle proc. Fire/Chaos with conversion of vitality for life-stealing skills (seal, kilrian, lifeblaze), unfortunately shoulders convert fire to vit and another set ( http://www.grimtools.com/db/itemsets/130 ) that has vit to fire has fire to chaos too, for some reason. Shoulders aren’t really intended for this kind of build, but what’s with the set?

Lol, well if Ceno said it! :rolleyes:

Hundreds (thousands?) of people go through this forum every day. Some choose to share their thoughts on the game (though most are silent observers). We take that under consideration. Some cause us to make decisions without even realizing they did. Often somebody will post an opinion, not realizing what is ultimately driving their frustration/enjoyment.

All it generally takes it somebody to post their feedback on something, anything. At that point there is a non-zero chance that we’ll take a few moments to take a look at the skill/item/monster/etc and ponder…is there an issue there? Whether it’s the issue brought up or something else entirely.

At that point, one of several conclusions occurs:

  • this was an issue we already had on the radar, just never got around to. Seeing posts pop up about it makes us consider that maybe now is the time to do something about it.
  • this was an issue we already addressed for a future release/patch, and the post just confirms it was probably the right call.
  • the user misunderstands the problem, but they brought to light another issue that is actually the cause for their feedback, which we’ll be looking into.
  • the user misunderstands the problem/design direction and we are not going to make changes cause we disagree.
  • this was a valid issue, but it is minor/too big to deal with right now.
  • we genuinely did not consider this, and somebody made us realize there is a problem

Agree with the OP, nice work Ceno. I would add to your list of possible changes just make Korvaak’s Deception not be so tied to melee for a mastery relic for a mastery that doesn’t do a whole lot in melee.

Darkblaze Garb is the worst set in the game’s history

Iskandra’s set wants a word with you.

Iskandrss has always been useful for making more defensive oriented arcanists. It only becomes bad when you try to make the melee-caster shtick it has work.

Gotta agree with Ceno here, Darkblaze may just be worst (legendary) set yet.

At least it has decent health/oa though. Just very weird what it (trys) to do damage type eise.

Iskandra`s is realy good for CT build with 100% ele to aether conversion.

Even besides that Iskandra is really good. No idea why anyone would call it bad let alone worst in game’s history

As for Darkblaze set, whatever you do just don’t touch that Fire -> Chaos conversion on it while making changes it’d add to my headache with theorycrafting :stuck_out_tongue:

AlsoGildor’s Pulverizerneeds some looking into

Actualy i think Crete need to buff fire to chaos conversion on Darblaze set.
Aslo, Diviner set could use some help http://www.grimtools.com/db/itemsets/123
:frog:

More like reap spirit could use some help
Or remove reap spirit bonuses from it. It’s a pet, no idea why it’s being treated like Doom Bolt or some other nuker

I think i’d take Gildor’s Pulverizer buff before anything else in the game, it’s literally the only item to support an actual Pierce based caster and it sucks

yes I really want to use the diviner set but having pet bound to it makes me don’t want to use it, especially since Reap spirit is just shit currently

Honestly my issue with Reap Spirit on the Diviner set is the energy cost is ridiculously out of line. For a skill that appears to be intended to be spammed as much as it can be at a .6 second Cd with the proper setup, having a 650ish energy cost without any cost reduction at max rank is just insanely unsustainable. That is over a 1000 energy cost per second skill. AAR doesn’t get that expensive at the most absolutely insane you can set it up to.

If each stage of the Reap Spirit -CD skill boosters also granted a matching %impact skill cost reduction (Lets just say 15% per -1 second, so -45% on Diviner set and -30% on Aetherreach gloves) it would make it far more sustainable a skill that you could even itemize to have no skill cost if you were so inclined, even without an Arcanist as your secondary class.