Dawn of Masteries

Mamba, I know you have no obligations to maintain this mod, and that RL comes 1st, now and always. But now you have update it, sorry :smiley:

I ‘already’ started working on an update, it’s just going slow… I updated to the latest Zenith and D2, did some groundwork for D3 and GrimQuest (merged texts, animations) and will probably merge D3 in later today (or at least this week).

So it is coming, just not as fast. I will also still need to consolidate the animations, D3 added so many that I am now over the limit again…

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lol this was a good morning & I havent even had my coffee yet. Tx for laugh. & as always mamba we love ur work. Looking forward to it.

it was just rainbow filter outdated XD

Thought so, thats why I mentioned it. I never once thought it was my filter making the game seem like a bad install. Nice job fixing it have fun.

I don’t understand this “conversion”, the item has elemental damage and takes a percentage of that and “converts” it to the same damage? Every other item that has a conversion mechanic converts to a damage different from the original damage…

image

Thats not what is says, it means it breaks all the elemental damage types into all elements. If you deal 10 fire damage, 59% of it (6) will be broken into all elemental damage (2 cold, 2 light, 2 fire).

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I see what you mean, thanks for explaining

hey is normal that items from Diablo 3 blacksmith like “Crusader’s Blade of the Warlord” requires 10000 phisique. how am i supposed to stack that much?
Screenshot (35)

Hold Your Ground skill in Crusader allows it.

one more thing, i’m having problem visualizing health globe spawend by the legendary diablo 3 amulet “Rakoff’s Glass of Life”. i do see them if i do back and forth in town.

Can’t wait I just came back to the game after a long break and I’m excited to try the updated DoM :grinning:

Dawn of Masteries 1.4.0

  • Diablo 2 updated to v0.8.10
  • Diablo 3 updated to Definitive Edition U4.1
  • Grim Quest updated to v86
  • Zenith updated to v86

D3 DE has some skill changes, so check its update info and spec out as needed

GrimQuest v86 rearranged some item directories, so you will lose some epic / legendary TQ items, but with the tokens that should be easily fixed

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Updated the Rainbow File for DoM v1.4.0.

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tumblr_osim5fdKBr1s9a9yjo1_250

Dawn of Masteries 1.4.0a

  • Grimarillion updated to v86a
  • bugfixes
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Updated the Rainbow File for DoM v1.4.0a.

Edit: 4/6 updated for DoM v1.4.0b
No text changed other than version number.
If you are concerned about the DoM version number that appears in the game, replace it.

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Since v1.40 (a), the token trader does not do the job of converting unique items to tokens. In other words, the unique item remains in the inventory and does not become a token. In v1.30a, he redeemed the uniques for tokens.

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I am aware, Lua is finnicky and does not offer any help in pinpointing the issue… should be fixed now
scripts.zip (96.9 KB)

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Thanks, he does his job properly now.
Tokens are part of the fun in this mod.