I agree with your thoughts on those two masteries.
Once ncff was popular in our community, but there were various complaints against Necromancer and Monk. There was much opinion that the Necromancer’s Durahan was useless because it slowed down the player’s movement speed dramatically. Regarding the monk, his unique weapon Fist was considered weak and unbalanced overall and unattractive.
I really wish someone would just release and maintain a mod that includes:
Grim Quest
Diablo 3
Grimmest
Grim UI-X
Simple and clean etc. (I’d look into merging mods etc but someone would have to design the class selection UI etc)
Seriously though Mamba, mad props. Between this and Grimarillion - I have nothing but praise for you both. (Post your paypal so I can toss ya a lil suttin like I did Asylum )
Man i so wanted to build a first class defender it can be done if i invest in burkwar i think it’s called?but i don’t like the animation cause i play on controller well back to the drawing board to see how i can play a passive defender
I’m not sure what you mean. Could you elaborate what you’re looking for and what you tried that didn’t work? Just curious what you mean with active/passive defender.
Well what i ment was that defender as a first class are hard because of the lack of damage although later on you get an aoe skill which works well it’s just to get to that point.I play a single class till around lvl 35-40 then i pick a second class.
My defenders stronk but lack of damage skills make her take longer.But i will get her working np only need another 5-6 lvl’s to aoe skill
Edit.Defence master success :D.First 20 level’s was horrible but scale nicely when batter are learned.
Mamba quick question.Does the mystery box scale per level?For instance if i am level 50 it should drop level 50 components?
No, the boxes do not scale. I also don’t think that any of the components are high level (higher than 20 or so - some potions are higher than that but nothing exceeds 40 or 50).
The only scaling is that rare boxes behave like magical boxes until level 12 or 15 or so, just like the loot tables for components
@mamba
Hello. I heard that there is hard restriction in Grim Dawn game for 40 masteries maximum.
I have a question for you. How to ask developers in Crate Entertainment to increase this limit?
I am not very familiar with how things get done at this forum. So maybe you may give me some kind of advice.
@medea_fleecestealer
Thank you. When mod “Dawn of Masteries” allowed to have 36 masteries, the limitation of 40 did not allow to include many more interesting masteries from other mods. And to have more options is always better (as for me at least).
It’s not always that it can’t be added but Mamba won’t add classes that doesn’t have item support and to create it from scratch specially if your not the mod creator will be hard to do as you don’t want to go through all the skills to see what items to add.It will take way to much time and effort.
There is a limit of 40 masteries. If there weren’t I would not mind adding some of the masteries that have no item support, but since there is a hard limit I used item support as one criteria to decide whether to add a mastery / mod.