I’ve just done this and I still can’t equip the weapons. Still have 10000 physique requirement and I can’t equip.
If you had maxed the skill, you could equip it, because that reduces Physique requirements by 100%
I finally figured it out. You need to have a shield equipped before the skill kicks in and removes the physique requirement.
When is the next update for this mod ? It seems that some of the mod like D2 and D3 have recently received updates
Not until Crate finally addresses the animation limit (or Grimer finally realizes that he should stop using so many custom ones because even he runs out of slots for D3 alone)
any confirmed news that the next DLC will improve this issue ?did Crate know ? I really like both Grimarillion and DoM, but the DoM version is too old to play.
no, nothing confirmed, I posted this more than once in their ‘what changes do you want to see’ feedback thread however, so they have no excuse not to know.
good to know.thx for your work btw.i really enjoy it
Hey,
I am wondering does DoM have unique content like Grimarillion.
By unique content I mean, new battle area, etc.
From I can see dom is awesome compilation collection.
Am I wrong?
Cheers
There are no new areas, but there are some TQ monsters sprinkled into the standard areas.
I really wish that Devs address these small issues. Not sure when new patch drops as I was out of the scene for a very long time. I play Grim for normal gameplay and I play DoM for the ridiculous wacky builds you can make. I am planning a caster Tank or maybe a shield amazon, aka shield + gun build but without the class that actually use shield + gun.
Hello. I hope that bugs are still being addressed. Found a big one here with my favorite class “Monk.” Mystic Ally is not working at all. When clicked a mystic ally is summoned but frozen and no buff appears. Are you able to fix this?
This is not due to the mod, the component has the same skill referenced as GD itself (and it exists in GD)
This is due to the mod.
Mod have changed version of Oleron Blood, allowing socketing into staves and 1h-spears. Same time it reffered to old skill that was before patch 1.2.1.3. New skill uses different .dbr. At least on public test (and probably current version, if screenshot above from that) old skill .dbr is removed, and component had lost granted skill.
Since mod not up to date long time (sept 2024, while v1213 released in dec 2024) issue exists and stay in the future.
it’s the same skill in 1.2.1.6, I just checked. It might not be the same skill as in the Fangs of Asterkarn beta, did not check that, but then the mod is not compatible with that anyway (and the skill would still exist regardless)
I just checked too. And 1.2.1.6 doesn’t have that skill
Just extracted the database again to make sure, and it is still the same item skill
The only difference is that Spear and Staff are enabled in the mod.
This is from current live version and most recent release of DoM.