Dawn of Masteries

I see the empowered relics tab so will try t he others. Thanks

that is not meant to happen, that is a single blueprint for a random item from a pool, not a hierarchy

it is the blueprint and I donā€™t know why you cannot use it either. All you need to do is press the ā€˜Combineā€™ button, assuming you do have a tokenā€¦ level has nothing to do with it, worst case you get a higher level item

Sorted it. I was playing windowed and what I needed to see was off the windowed screen to the left. Thanks for your help.

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Yeah, my bro has a problem with that sometimes with a smaller monitor so UI is not shown on a bunch of gamesā€¦

there is an option to scale down the ui

Does this mod add new content, like new maps, new zones, new quests ?

The problem i have is that, either i find mods that add new masteries/classes but no content to the game or the other way around, but never both. The only exception is RoT but iā€™ve finished it.

Nope. New masteries, items, etc, but thatā€™s all as far as I know.

Well, iā€™ve been playing for a while now and, well, thereā€™s no portals, i activate them when i find them but when i try to use them to get back to town, thereā€™s nothing on the map. (v0.9.9a)

The map is not changed, at allā€¦ so either you do something wrong or you need to verify your GD files.

You mentioned using other mods. Maybe make sure that you dont have any mixed up files. You cant have multiple mods in one mod folder. Each mod needs to be in its own folder or there will be issues.

Each mod has its own folder within the mods folder so thatā€™s not the issue.

Edit: it fixed itself simply by restarting the game, thatā€™s weird but it works now :slight_smile:

Yes, do not switch between mods in one session, restart GD when you want to play a different mod. Some stuff seems to not be reliably refreshed otherwise.

Nosferatu (Cataclysm) - Dark obelisk - it doesnt do anything, it just sits there shinning, doing no buffs or damage, monsters completely ignore it. I tried it 4 times.
Also, and this was bugging me forever, there are components like Hellsbane ammo, Coldstone, Vitriliotic gallstoneā€¦ that give you an aura of +75% hit and dot damage to one damage type. Why doesnt this exist for all damage types? As far as Im aware there is not such an item for vitality/ decay, for physical/ trauma. The one for pierce doesnt grant bleed, and chaos was added in the latest patch. Can you maybe add those? Or is there any balance reason why vitality doesnt have an aura component?
Thanks for consideration.

Looking at the ā€˜petā€™ itā€™s standard attack deals no damage, it just taunts, once the monster has been taunted and attacks it, it shoots back at the attacker, at least that is how I understand it.

Maybe the taunt is too low.

Those components are base game. Maybe go to the regular forums and ask crate for them?

Much more important problem is that most of these components can only be added to melee weaponsā€¦

100% agreed

Oh sorry, I didnt mean to ask why they are not in the game, i know its part of the base game. I meant I dont see any reason for them not to be in the game (like they would break balance) and that maybe Mamba could add them since this mod already adds a million of new components.

Looking at the ā€˜petā€™ itā€™s standard attack deals no damage, it just taunts, once the monster has been taunted and attacks it, it shoots back at the attacker, at least that is how I understand it.
Maybe the taunt is too low.

My understanding from the description was that it will be infecting nearby monsters with basically Bloody Pox or constantly damage all the monsters in the radius. If it has taunt it doesnt work, I placed it in between huge wave of monsters and danced around it for 15 seconds and nothing visible happened.

I can confirm the first time I used that ā€˜totem petā€™ it didnā€™t actually do anything that I saw as well.

So I am currently running Defense+Barbarian (D3), and for some reason, I seem to be invincible when I have a shield on. As in I donā€™t take damage AT ALL. Not even from the Aether ground effects which usually do damage no matter what. Unequipping the shield makes me start damage right away, so not sure.
I tried putting on another shield and it was the same thing, so it isnā€™t the specific shield anyway.