i repackaged dom.arz got playerlevels.dbr working properly but now there was an interface problem
Copy over the DoM arcs, the mod you built doesnât have them
you are a great person with great patience, thank you very much, it was an interesting experience)
I beg your pardon, but when choosing the only skill, namely the rune master, this happens
when you restart the save, you can again select something instead of it
No it doesnât, make sure you have the mod installed correctly
EDIT: is this with the version you compiled ? Were there any errors during the build ? If so, make sure you add the expanded skilltree template (available on DoMâs Nexus page) to the location the vanilla templates are in
I try to recompile according to your advice, I definitely did not add such a template, but only from the unpacked dom.arz
If you did not add it, then you definitely should have gotten some errors during the build.
Put the .tpl with the others and build the arz again
I used .tpl from templates.arc coming in the mod archive, there were no errors, I tried to add .tpl from the archive from the nexus to the existing ones, the outcome is the same, now I recompile using ONLY from the archive with nexus
most likely the error crept into not arc, since I tried all 3 possible variations of compiling arc, but did not get a sane result
Only from the archive would give you a ton of errors. I assume you got errors but missed them in the amount of messages the build generates, there is no way you did not get any if you did not have the template.
Put the tpl with the vanilla ones, ie whatever you specified as working dir, then database\templates
empirically, more skills were found to give black screen
runemaster grimquest
necromancer d2
paladin d2
socerer d2
scintillist NCFF
now I downloaded from the nexus and the main mod and templates and Iâm going to do everything from scratch again
Iâd say extract the mod and build it again right away to check that it works, so you can rule out the template as the cause.
I still expect that to cause your problem
can you once again complete the procedure for recompilation? 1 extract dom.arz 2 extract templates.arc 3 copy all files in catalog mod 4 copy the template files to the unpacked game files folder database 5 build dom.arz 6 build templates.arc is everything right?
Sounds correct, but make sure you do not get any error messages (red texts) during the build
Step 4 copy template files to database\templates, not to database
hmm, thatâs exactly what I did ⌠now I definitely donât have any more variants âŚ
i think this is a tq staff not sure but the fulminator staff has x elemental damage converted to elemental damage.Canât upload a photo at the moment.
if you are me, can I ask you to rephrase, my English is bad, so I use a translator
Any staff is a TQ staff, nothing wrong with this conversion 
Ah np.I have been playing for something that feels like ages and i am still noob with the mechanics.The matter of fact.I am so noob i make noob people look pro 
Version 1.2.4a released
Some skill tweaks and bugfixes
EDIT: forgot to remove the fonts.arc I was playing around with, if you do not like the fonts, just delete it 
 Not meant to be includedâŚ



