The Zeke issue must be from the translation, the selection screen is you having old GrimUI skins in your settings dir.
Fixed⌠another unforeseen hassle.
I put the texts of Zeke and Token Trader in the dom folder, but it didnât seem to load them, so I moved those files to the root, and now they work.
Thanks for the prompt fix!
When playing with the Nature class, Iâve noticed that both âCall of the Wildâ (Wolves) and Kodama are missing their pet portraits. Only the Sylvan Nymph seems to have one.
Is there anything I can do to make them show up by any chance?
Wolves number displays above health bar.
Since the number of wolves reaches 9 and each will have its own widget, this greatly clutters the interface.
I canât say anything about kodama, probably just because itâs a non-combat pet
The wolves work the same way the Necromancerâs skeletons do, since they are based on having large numbers and being replaced often they just have the icon to tell you how many you currently have instead of a full portrait for each. The Kodama is a non combat pet. In fact I think when I last tried it a while ago, it couldnât even be targeted by enemies, so it doesnât really need a portrait either.
Thanks for the swift answer both of you. I missed the numbers above the health bar so glad to see that thereâs a way to track them.
Hello,
Just installed this awesome mod and i have an issue with the Quest box. It is way big and can`t read/access everything. Anyone knows how can i make it smaller?
Thank you.
Edit : If i scale the UI to really small, i can see the entire box, but this is not a solution as everything else will be so small âŚ
Edit 2 : The problem is with inventory also, way too big and if i scale it down i cant read anything. If i keep it like this i can
t access everything.
Nothing you can do except scale down or edit the mod to remove the UI changes.
The screen is optimized for 1920x1080, ie then everything fits at regular scale levels. Since lower resolutions are rare (see Steam hardware statistics) I wonât do anything about this.
Dang, that is sad news. I keep 1920x1080 resolution but i scale it a bit up because the text seem too small and it is a bit hard to read. Well, i`ll scale it down and see how it goes if i can get used to it.
have your tried the larger font mod? Its under utilities. It helped me alot. He has versions with larger fonts. Its easy to experiment with these & find what works for you. I use version 3 with the larger fonts. & Powbam made a font switcher.
[English font] GD clear fonts + london gothic fonts OR normal clean fonts versions]([English font] GD clear fonts + london gothic fonts OR normal clean fonts versions)
hope these summoned NPCs can disappear after the characters leave a distance.
They always do. Worst case scenario, you take 15 seconds to log-out and 15 seconds to log back in from the menu, and theyâll be gone.
Hi mamba, any estimated time frame for when the next version that includes the Neidan mastery from Grimarillion be out?
None I want to communicate
Man i will wait for new update although i have been web developing for 7 days a week so dount i will have time either way but i am feeling an itch to get back into grim dawn i may just do that with new update.
hehe okay, just itching to play with more builds. Thanks for all the hard work done in building Dawn of Masteries.
This is why I do not communicate dates (well, this and general uncertainty)⌠D3 just released an update, so that will be added too
Agree.I am very busy with work so i have a lot of time to wait
Version 1.2.8 released
- Grim Quest updated to v81
- Diablo 3 updated to v40u2
Grim Quest reshuffled a lot of items, you will lose those if you update (probably not too much of an issue, thanks to tokens)