Is it you die once and you get 1 less chest regardless of how many shards you complete?
Is it you die once in a particular shard level, but complete the next shard without dying and no penalty for the first death?
Is it you get less chests/loot depending upon your number of deaths?
Or is it something else?
From my (limited) experience, if you die just once, you loose 1 chest with very good rewards, 1 guaranteed legendary, and 1 guaranteed crafting mat.
Edit : also, one interesting thing to note is that this chest is also present in Elite, so clearing Shards in Elite at a high level is potentially more rewarding than clearing low level Shards and sometimes dying in Ultimate.
If you die on HC youre out of the game and put intro Grey world forever. In SC there is no penalty. Im not sure why ppl think of SR as a place to farm. At SR<50 you gain almost nothing except guaranteed set. At SR50-65 rewards are inferior to what you can find in vanilla. If you can do SR75 you probably don`t need any loot at all .:eek: Compare that to Crucible 130-150 runs that you can do with faction gear on non-meme classes w/o any risk . And you have additional benefits of rerolling dupes in Crucible, so its not even close for farming potential.
I’m all for a new tag on the compendium. the current tags stay, and then we’ll have sr++ for those who go deeper, like 80+. Better take this matter to the compendium thread tho so veretragna can think about it.
Not if you revive it with GDstash
In SC there is no penalty.
Im not sure why ppl think of SR as a place to farm. At SR<50 you gain almost nothing except guaranteed set. At SR50-65 rewards are inferior to what you can find in vanilla. If you can do SR75 you probably dont need any loot at all .:eek: Compare that to Crucible 130-150 runs that you can do with faction gear on non-meme classes w/o any risk .
Because new content = farming more
Cruci is still the superior farming mode if you’re purely looking for efficiency. More builds that can farm, flexible time schedule, and if you wanna minmax movements there’s a pretty rigid method of clearing it very efficiently. Unlike realms where when Grava spawns it’s a kitefest :rolleyes:
TBF you could still get RNG’d with rough boss spawns which you just can’t outplay or something. Most SC farming groups attempt to rush them down and focus one, and if I recall if anyone dies in there all bosses recover 100% life.
I thought Zantai said in other thread about SR cannot be compared on difficulty level with Crucible,cause 150-170 is like 60 on SR and above is without comparing.It was last week and don’t remember in which thread:o.Also I suppose he meant Crucible with buffs.
from my (HC) experience, even sr30-40 can be worse than gladi 150-170. in cruci good preparation is encouraged and rewarded. you can get all the buffs/towers and prepare for their very predictable spawns, use good positioning to avoid attacks…
in sr its just rng, you get a shit boss combination its basically a autobail unless you are running a imba s&b tank/pet build. i no doubt sr balance will eventually be fine tuned well but for now outside of getting the guaranteed sr set and that funny eyeball chest its just meh…
He is throwing his red balls at you. They nullify. Balls can be lured intro terrain when they go puff. (if you can see them, i can`t see them in abyss at all)