Can you post a screenshot of your quest progress ?
You should receive an Omega orb when the quest is complete up to Omega level 100 then itās a random potion (potion of attribute or empty potion of attribute).
Once you start playing a mod with a character you should only use it for this mod because other mods might not have the same version.
Each quest reward you with 1 Omega Orb.Omega quest is infinitely repeatable.
Collect 180 Heroes Souls, 28 Legendary Essence.
Kill Kilrian, the Tainted Soul ; Alkamos, Lord Executioner ; SharāZul, Harbinger of Chaos ; Loghorrean, the Voice of Chāthon.
Kill all nemesis : Valdaran, the Storm Scourge ; BennāJhar, the Colossal ; Fabius āthe Unseenā Gonzar ; Moosilauke, the Chillwind ; Zantarin the Eternal or The Iron Maiden
Kill Mad Queen, kill The Sentinel
But here you say, every quest, does it mean ALL these quest give one orb or one of them give one orb?
I am going to make a great Quality of life improvement in the next version.
The NPC will cast ALL endless buff in 1 single clic.
I could even make a toggle option to automatically cast all endless buffs on initial load of the game.
This will allow to remove the āswitch NPCā feature that was disturbing.
V0.74
Changed the way to cast Omega endless buffs :
Now conversation line allow you in a single clic to cast ALL your chosen endless buffs.No more switching NPC.
You can even toggle it ON wich will automatically cast them the first time you are in Devilās crossing so you wonāt have to cast them every game session.
I did not test all skills but it should be working.Please report if one is not working.
Also the tooltip text information on the icon is for level 1 (so you must understand per level).
V0.74C
Increased max endless projectile speed to level 8.Minor fix.
Now they are casted with invisible instantly dying pet that have a death triggered buff.These pets are summoned with a script.
However I donāt know if this works as intended in multiplayer.
Omega 0.75
Nerf to Omega Challenge boss : removed bonus to movement speed , decreased bonus to attack and cast speed from 100% to 20%, decreased OA bonus from +20% to +15%, decreased absorption bonus.
In the future I would like to change this boss and itās skills (it has some room empty in his skilltree).
Fixes to +All damage Endless buffs.Because +%All damage stacks with all your other bonus to damage(from gear and stats) is effect is very small in hight level so it now gives +10% all damage and +2% Total damage per level.
V0.76
Added katana normal texture.Reduced the size of other texture to reduce the file size.So the katana has a better looking in-game.
Changed Omega Challenge boss fight :
Completely replaced the buff he has.Itās a copy of the Sentinel but with a 50% damage absorption and automatically cast Olexa flash freeze at 50% Health every 10 seconds.
Automatically summons 6 guards (life time 30s) every 30 seconds that give invincibility to all other creatures in a 40m radius (different from the Omega Nemesis guardians).
You need to kill them as fast as you can then deal damage to Omega Challenge boss until he summons again the guards, and repeat until he dies.
Now 100 % chance to drop a reroll token.
Keep in mind you need 300 Hero soul in the recipe to use it.
Waiting for players feedback to know how long it takes to kill all 6 guards (with AoE skills it should be fast) and if the fight seems fine (hard but not impossible).
Just something I noticed looking over some recordings I made.
In the most recent version of DAIL the ultimate Cthonian Nemesis hit me (fairly sure it was NOT a crit) for at least 18k with one ability. Might be something that scaled up weird at level 100 or maybe I ignored something Iām supposed to dodge? Or maybe heās not supposed to hit quite that hard.
Nothing else he did in the fight hit even remotely as hard.
You mean the Empowered Nemesis boss (from Omega) ?
I looked at his skills and did not see anything.At low life he has a buff to make him enraged(+attack speed,damage absorption), but this should buff all his attacks.
Can you send me in private message your save file ?
I could use it to test other fight.
Are you sure it was Ben jar ?
The totem cast also slow pink/red ball of death that reduces your totel resistance by 100% for 5 seconds so if you were hit by one of them you would be taking a lot more damage for 5 seconds on every next hit whatever deal it.
So have a question, Iām not sure if this is an Omega mod bug or a DAIL mod bug but in version 060.6 of DAIL mod both me an a buddy cannot complete the omega mod quest on two different copies of the game. We have killed Alkamos in the SoT dozens of times and it will not trigger him dead on our quest log thus causing us not to be able to complete the quest.
Just wondering if anyone has had this happen and if thereās a fix or if itās a known issue.
Itās strange because Quest file uses the dbr name of Alkamos so even if Alkamos was changed in DAIL or other mod from the compilation it should always work as long as it has the same dbr name and location in the directory.
You should also be in Ultimate difficulty because otherwise you wouldnāt have the quest.
Is it just Alkamos or is it the same for other monsters ?
Can you post a screen of your quest log and/or your savefile ?
Did you try to kill it in single player to see if it works ? Did neither of you have the kill Alkamos completed or at least one of you has ?
Maybe only the player dealing the finishing killing blow has completed the objective.
Here what the game guide says about quest and multiplayer. I have checked thedonāt propagate option (to prevent abuse in MP if only 1 player has collected the souls for example) but at least one of you should have the objective ākill Alkamosā completed.
However this option affect the task not each individual objectives so I believe killing a monster in multiplayer should give you both the completed objective.
Special Cases for Multiplayer
When dealing with multiplayer, there are two more special tags you can apply which can help resolve
unusual circumstances creating by having more than one player in the game. Donāt Propagate
If you have a task that you wish for each player to complete individually (ex. turning in a special item),
you can mark the task to not automatically propagate completion to all players that are also on the
same task. To do so, right-click the task and check Donāt Propagate.