That’s all. That’s the biggest issue I have with the game, and despite it being the only problem I have with it, it’s a massive problem in my eyes, and the main thing that stops me from wanting to do any more playthroughs of the game. The difficulty just isn’t there and so whenever I think of playing through, I remember just how much of a slog it feels like. No areas that really get the adrenaline pumping. No enemies in particular (other than a few Nemesis) that feel very threatening.
You know what this game needs? It needs for the enemies (yes, the regular run of the mill enemies too) to have more of an identity. As of now a lot of enemies feel too similar, too basic and just plain too safe.
Now I’m going to avoid comparing the game with PoE for the most part, but there’s one thing PoE does right that I feel really drives in the point I’m trying to make and that’s making enemy types feel unique. The type of danger they pose to the player is different for each enemy type.
In Grim Dawn, I feel like I’m fighting the same handful of shit which just look differently but behave the same.
Now this issue technically doesn’t even require the devs to make a group of new enemies (though I’m sure I speak for absolutely everybody when I say that nobody would mind this one bit, in fact it would be the best solution possible), they could simply edit the creatures we have now and make them behave differently and have their own unique threats.
For example, make a certain group of enemies be extremely fast moving so they can shut the distance between the player incredibly quickly. Make them be a threat to ranged characters, but make it so that characters in heavy armor find them trivial to deal with.
Want a example of a good enemy type that is already in Grim Dawn? The Shambler. I fucking love these things so much and wish there were more like it, because these things will straight up kill you if you deal with them wrong.
You don’t need to make regular packs of enemies trivial. It makes the game boring as hell if that’s the case. You guys have a ton of enemy types, give somebody the task of going through them and touching them up so that they uniquely pose threats to certain builds. They don’t have to be universally dangerous against every type of character. Something that causes mages to sweat can be a cakewalk for a melee character for example. That adds variety so that when people play through the game as a different class, they have to adapt to new challenges.
I know this shit has been ranty as fuck but I’m saying all of this because I can’t really get excited for the expansion even though it’s adding 2 new masteries and a bunch of new devotions because the game is simply too easy. It really needs a bump on normal, elite and ultimate, like seriously guys.
Anyway other than the changes I mentioned before about making enemies threatening in their own unique ways, why do we still not have a veteran version of elite and ultimate? I remember when I hit elite, I couldn’t even feel a jump in difficulty at all. Giving a veteran mode for the higher difficulties would help in this regard.
Last thing I’d like to bring up in regards to difficulty.
The first two chapters are simply too easy.
Now hold the fuck up for just a minute, because I know what you’re thinking. They’re supposed to be easy because they’re the starting chapters, right? Well sure, on normal mode they are yes. But when you loop and hit the next difficulty, you have basically played through the entire game. You know what to expect, you know the enemies of the area, you know the bosses. There’s no reason for them to be such a snoozefest to get through.
I’m not asking for them to be ball breakingly hard or anything, I just want them to not be so easy. I personally think chapter 2 is the weakest chapter and that it feels almost like filler, but perhaps that’s truly just because of how easy it is. I mean does anybody think Darius is difficult at any point? On any difficulty? With any build? I can’t think of a single build type that would struggle against him.
I feel like he should be tweaked for sure because his fight isn’t very interest, isn’t intimidating and just plain blows to be blunt about it.
Those are my complaints anyway. I know they sound overly negative but difficulty is absolutely essential in a genre like this in which you are more than likely going to do multiple playthroughs with multiple different builds. I feel like the 3 issues I mentioned are all pretty important but the enemies feeling too samey and non threatening is definitely my biggest issue which I hope gets addressed. There’s quite literally nothing that would please me more than to hear that my moaning has been heard and that some work will be put into making things harder (especially considering the player will have more options than ever with the new expansion to get even more powerful).
I’d personally shill the fuck out of the game in various places if that happened. Ain’t even joking.
Last thing. I have tried mods to help with increasing the difficulty but they usually just increase the enemy numbers which while that does work, doesn’t fix the core problems with enemies feeling too similar to each other. Make my day Crate, assign somebody to go back and redo some enemy families to make them unique and difficult in their own ways. You have a ton of creatures to work with and it’s a shame to see them all so similar in every way other than looks.