Hello Developers,
First let me congratulate you on a wonderful game. I love Grim Dawn and I look forward to my weekends so I can spend hours playing it.
I do have a humble request. I am finding the last two FG bosses (FK and last phase of the Avatar) to be impossibly difficult, I have some suggestions on how to make them less frustrating.
Let’s get this out of the way. If anyone reading this is itching to reply to me with some variation of “get good” or “let me see your build so I can tweak it for you”, “did you overclock your resists?” or “if you only had this super-rare, everything be fine,” please don’t bother replying.
I’ve logged in 1970 hours of playing Grim Dawn, and I have over 25 toons. I’ve taken eight of those toons to Ultimate, but I am finding FK and the Avatar’s last phase extremely, and unnecessarily, difficult for the main campaign. My goal is to finish the main campaign with all my toons. But again, I DREAD these last two bosses, and it takes me at least 1.5 hours to finish them both. I’m asking you to tone them down. Yes, there are some players that want to defeat the super-super bosses. I’m not one of them; I’m just looking to finish the main campaign. I want them to be challenging, but right now I think they’re a bit much.
Here are some suggestions:
FK - I think the gouts of flame from the floor need to be relaxed somehow to make this fight more reasonable. How about making the arena larger (with the gouts only covering 1/3, instead of 1/2, the floor space)? How about greater cooldowns between the gouts?
Final Avatar: What’s frustrating about the final avatar is that the first two versions are the right challenge level. I can get through them with reasonable struggles. The last version seems to be an over-the-top damage sponge. I don’t know what his resistance levels are, but I think they should be reduced a bit. Yes, I know about how to reduce his resists, but it seems like I get a chance to apply that skill, get in maybe one shot/strike, and then I’m back to kiting. I love kiting builds, but it’s extremely frustrating when your kiting:damaging ratio is greater than 3:1.
Both bosses: I realize I’m playing on Ultimate, so the challenge is greater, but another idea would be to tone down how much life these two bosses regain after a player death. FK is especially frustrating with this. I make two missteps, die twice, and he’s back to 80% health.
All in all this is an excellent game, and I salute you for all the hard work you’ve been putting into it after the release. I love this game to death, but I think you need to tone down these last two FG bosses somehow. I know the hardcore fans want super-duper-ultra challenges. I hope they’re finding those in SR. I know I’m not that good, and I’ll never be that good. I simply don’t have the time to devote making my characters all perfect. I just want to finish the main campaign with some challenging, but not this difficult, boss fights.
Thanks for your time and listen to me whine.
Best regards,
Sun Monster