As demonstrated, dirt patches when used to tile an area end up with a pretty obvious repeating pattern that doesn’t look great.
While I’m here and have the graphical artist’s attention (hopefully)… Firstly, well done the game is beautiful 10/10! Secondly, the stretching of textures on cliffs is my only other very minor visual gripe. There is an angle at which it becomes unpathable, and it would be handy and pretty if from and above that steepness the texture was replaced with a nice looking cliff face. I know this isn’t so simple to do, but thought you might want to put it somewhere down there on your todo list.