Does anyone here actually enjoy fighting arcane heroes in SR?

Are you quoting me from a few weeks ago? :wink:
I used to rage about it a lot here. Ended up re-thinking my gameplay and tactics. I don’t make chars that rely on auras to cap resistances anymore. So, all the defensive stats now come mostly from passive bonuses. It’s the offensive part which is now moved to auras. So, worst case, you lose damage, some regeneration and maybe res overcap for a second. It’s annoying, but what can you do?

No, I quoted you from the post few hours ago. Not relying on auras for resistances is smooth. Some builds like Mage Hunters will rely for buffs more than other chars. Sometimes am so sick having to reapply 8 auras in the middle of combat :smile:

IKR, or attempts to finish SR 80 in HC with 10 potions + all the auras…
But hey, we aren’t supposed to complain if we go out of the mainstream box. And casters that rely on auras for survival are [apparently] out of scope. Or the skill argument. If you play a high dps caster, you are supposed to pilot it better to avoid those arcane mobs. Either way it’s on the player. Choose which argument you hate more lol

JUst play birds.

talking about birds, i wonder how summoners’ current situation when dealing with arcane enemies.

I only have one pet build, a double familiar Conjurer which is really old and probably not optimized for the current patch, but it doesn’t have any problems with Arcanes in SR, never had. Arcanes just die like everything else before they even get close enough to cast their null balls. Ofc you still gotta mind your positioning (preferably behind your wall of pets :sweat_smile:) but that’s about it.
If you scroll up this thread you’ll see a similar statement from @Maya.

btw what happens if the null ball hits a pet? Are buffs from pets like Storm Spirit or Hellfire affected? If so, do the pets automatically re-cast those buffs?

Pet buffs aren’t affected and they just act like nothing happened

so summoners are basically hard counters to arcane heroes then?

but what about enemies with auras that reduce max health? does the pets get affected by them?

That should affect them afaik.

Summoner hard counters any strong single target enemies. Gravathul, Arcane…basically anything that would give you a painful debuff is given to pets.

Arcane mobs are yet another example of the annoying game design permeating some aspects of this game. A much more elegant way to implement this, would be: Arcane mobs place a debuff on your character that negates the effects of your buffs. Lasts for 30 seconds. Done! And you could counter this by using nullification on yourself, or being grouped with someone who can.

Agree with the OP. if i could have all my toggled skills on the same bar than the active ones it wouldn’t bother me but as it is now it may be the clunkiest mechanic of the game (and i don’t even find them yet in SR mind you).

I feel like a debuff would be too good for Arcanists who can purge yet worse for tons of builds that cant. Why not an aura of supression instead?

because some arcane heroes are nigh-immune to crowd control top of charging you every 6 seconds (Archanis, Speldrakus). Or charge you every 3 seconds (Cesaprin), or 5 seconds (Cespal)

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