Oath Keeper has been bothering me for a while and I think I’ve discovered why: OK has certain skills that you basically always feel forced to dump points into. For one skill this is especially problematic: Celestial Presence.
All classes have some skills that you will probably always get. However, these are typically defensive options, such as Blood of Dreeg and Blast Shield, or movement skills such as Shadow Strike. Celestial Presence is an exception in several ways. It provides resistance reduction, a relatively rare but essential stat to have, which is not available to all classes and thus in high demand. Because it can be transmuted it is useful to essentially build that uses the OK class. Furthermore, because it is all the way at the end of the mastery bar it might not be a skill you can easily pick up “along the way”, such as CoF. Because -35% RR is so powerful and often hard to get otherwise, you are even further encouraged to make sure your secondary damage types are also the ones being reduced by CP, thus further limiting the design space.
As an example, imagine that Shaman’s Wind Devils not only reduced elemental resistance but also vitality and bleeding. It would turn it into a must-pick skill simply because almost all Shaman builds will deal one of those damage types. That wouldn’t be a good thing, because it limits the design space of builds. In my opinion, this is what Celestial Presence does as well. Instead, elemental builds get Wind Devil and vit/bleed builds get Devouring Swarm. With Oathkeepers, it seems that every build archetype will get Celestial Presence - this is bad, especially for a skill at the end of the mastery bar.
I’m curious what others think!