DoT retal needs its flat per second bumping up in general to make a difference

Since this beloved guy got disappointed with his retal builds, I decided to do a DoT retal build on my own. I built a mixed Burn/Elec Retal Grenade Purifier with about 60% of its retal sheet being DoT retal. Then I did some tests.

The build: Purifier, Level 100 (GD 1.1.9.7) - Grim Dawn Build Calculator

Video link: Retal Burn&Elec Grenade Purifier v1.1.9.7 火电(含DoT)附反手榴弹净化者 慎抄!_单机游戏热门视频

Performance:
CR: 5:15 but winrate is not 100% (wave 169 and 170 are very dangerous for this)
Almost got killed at wave 169 in the video.

SR: 7:09 for single run. 7:48, 8:25 and 8:52 for 3 runs straight. Died twice in the 3 runs straight.

Ravager of minds: failed.

My comments:

This is probably the most reasonable RATA grenade build I could come up with, if it was required to use at least 50% of DoT retaliation. It was optimized, and the early version could die several times in just one single SR run. Though optimized, its performance is still unbearable. One build that is not tanky should have higher damage than this, or to say, one build having this kind of damage should be tankier.

A DoT build is weak at recovering from damage because of lack of life leech. The only way for a DoT build to get enough tankiness is sacrificing its damage a little and put the resources into life, armor, physical resist and so on. The easiest way to save a DoT build is giving it some more damage so that it could devote more resources on tankiness. I didn’t see any balanced damage nor tankiness on this DoT retal grenade build, let alone sacrificing damage for better survival capability.

Based on this instance, I insist that DoT retal needs its flat per second bumping up in general, unless Crate just doesn’t want people to play DoT retal.

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