At the risk of furthering power creep in a game that “some” might consider to easy, I would like to bring up a continuing question, namely adding two sockets for components to 2H weapons which was last brought up two months ago here:
http://www.grimdawn.com/forums/showthread.php?t=52664&highlight=component&page=3
But concluded without resolution as there was no poll as was requested. With the upcoming expansion I think it’s something I would like to see possibly implemented.
Here are my opinions on the matter:
In the current meta, 2H weapons are often discarded in favor of using sword/gun and board, 2 weapons, or weapon/caster off-hand. This is done for a variety of reasons, including survival or by necessity. One thing this allows for (as a simple byproduct) is the utilization of one extra augment and one extra component in their builds which improves synergy, utility, and allows for greater flexibility in resistances.
This result, as it current stands, leaves 2H builds short handed, relying on the supposed greater output of damage to stand as fair compensation. However, the extra damage is already paid for by less survivability, partly mitigated by slower attacks, inflexibility of damage output (i.e you cannot switch out offhands or a shield to improve resistances, damage, utility etc) and are falling behind other build types. Therefore, in my mind, 2H builds have “paid their due” in a sense, and more should be done to help these builds out.
I suggest just two things then: Firstly, allow for two different components or “potent” component versions (in a sense adding two sockets to the weapon) to be added to 2H weapons. The logic was already in place by making “potent” version of some weapon enchants. However, the enchants themselves are not directly 2x that of the regular enchant, furthering the problem so the second suggestion would be to tune these to be more in line with adding two single enchants to a weapon.
Thanks