Hi, I wanted to give my feedback on how vitality melee performs currently in end game situations, to be more precise in Crucible.
Classes- The most logical class selection is Ritualist. Dual source of RR, auto attack with easy conversion, WPS skills. But surprisingly in my tests Death Knight is far more stable and consistent. Cabalist is probably option too and OK have some unfulfilled potential. The problem of Ritualist is extreme squishiness and also incredible clunky build, since you needs to be piano casters, debuff with swarm, Ravenous Earth, Bone Harvest and put Wendigo Totem. It’s really inconvinent.
DW melee vs casters- Usually going melee gives you big advantage -AdctH. But since vitality spells already have inbuilt, you lose ground, cause unlike casters you’re affected by fumble, ground effects and take lot of physical damage. So being DW melee for vitality damage is clear disadvantage.
Gearing-Set is Blood Knight. You can go with Dark One, but it doesn’t have speed. Blood Knight is more or less the only real option. It’s fine but not top tier set probably. Now weapons are bigger problem. For Ritualistic you can try Bloodrender with 100% lightning to vitality. But they suck. At the end you end up using superior Decrees -weapon without attack speed and flat…
Bloodrender need more stats and 50% global cold to vitality conversion. Weapons for my DK are in next paragraph of the topic. Also let’s not forget about the lack of gloves with flat vitality damage and attack speed. Devotions is also more or less fixed, so you can’t utilize conversion.
It does 8 minutes on average. Not bad, but not superb. Weapons have that problem, no flat damage and no conversion. In matter of fact there isn’t way to convert Cadence damage to full vitality. So maybe that’s an idea for the future.