Early access - what I would be missing on release

Hi all,

feel free to reply to this thread with things you would be missing by release?

The first things that come to my mind are all depicted on (those beautiful) website and in game menu graphics of the game:

  1. rivers - if you know anything about settlments / towns in history, most of them started where a river was. Rivers were the only means of transport for heavy goods that were available. This game needs map with rivers, bridges and means on transport (rafts and ferries)
  2. churches - any larger settlement had them: chapels, then churches, and maybe a cloister or dome later on. Comeon, no historic settlement without religion, without monks, prayers, choirs. People then did not have much more than that
  3. ships - other than rivers, if you were lucky enough to get to any coast, that was where transport and business really started! This game needs a coast line, where you can start your town, build a ahrbor later on and get into the real big business (would love to send away an expedition that returns with riches or with illnesses 3 years later)

Just some random thoughts, lets see yours?

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-Run after the leftover raiders to find their base, and not see them magically disappear on the edge of the map.
-more mouse actions for all jobs (hunter has sword to attack, need this for builders and laborers with specific jobs
-double/triple walls that won’t trap builders while building them.
-prioritize schedule manageable by player, like a list where we can drag and drop piled tasks in the order we need/want at any given time.

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