can you stop bullshitting please?
i know you don’t like being disagreed with, or shown you’re wrong, even if we stretch it and argue the debate is in the subjective realm. But please atleast fn stop trying arguing about objective facts
and the game is largely aimed at doing the effects around what the tooltips says (again we know this because they’ve fixed several tooltip issues over the years be it cosmetic or actual effect being incorrect)
[quote=“Gaurhoth, post:37, topic:127678”]
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First, it has been made public repeatedly over years.
how many times do i have to tell you it was clearly overlooked, even by players, even veteran players and builders, i know this from my interaction with players over the last 6 years, and we know this because build guides are using 12/12
so it was not as widely known as you say, clearly
it doesn’t matter what you knew, or what you informed people about, when it was not the “common” knowledge, lots of bugs or exploits was known, but by the minority/never highlighted in teh same sense
and when they, do usually get fixed/dev attention in some way
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Second, it was not fixed when people on this forum started discussing it. Instead, we got feedback from the devs saying this was a display bug, and it would not be fixed
i can’t find that comment in any of the posts discussing this
Relative topics that encouraged me to do this, uh, “research”: Usually I was testing stuff on dummies in DC or Coven’s Refuge. But for whatever reason, when I was testing Dagallon’s pistol, I decided to do that on Fort Ikon dummies instead. As can be seen from topics above, having 50% passthrough more or less equals to 100%. But that’s not everything. Today I decided to check PRM, Phantasmal Blades, as well as (yet again) Cadence and DEE with Dreeg set. And I got some, um, interesting result…
100% passthru to Storm Spread and 13% wpn dmg to it. Seems glassy af but could be fun. I might level a Purifier for this lol. What do you guys think? (yes, I have no augments in the GT, nor affixes on the belt and pants-would use those to fix the horrible resistances and hopefully grab some more health)
It has been brought to my attention by Gaurhoth here: First time giving up on a build; can it be saved? - #22 by Gaurhoth that Fighting Form’s listed ranged passthrough is bugged. While the tooltip states that at 4 points you have 51 % passthrough, it’s in fact 100 %. Proof here: [2022 08 18 11 37 53]
not saying you’re wrong, maybe it’s in a different thread
but, in the end it doesn’t matter, because clearly they decided to want it fixed anyway/ended up backtracking, and they can do that
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I don’t think either when it was fixed or when it was known is in any way relevant to anything. There is no real point in discussing things that aren’t relevant.
that’s another thing slipping past you, i’m using the “it wasn’t known publically” to attempt to highglight the bug/exploit nature of the 4/12/double passthrough values
when the knowledge got highlighted it got changed, just like “every” time an unintended effect has been made “public” in a way that it gets the devs attention
^this applies to almost every instance of a “bonus effect” for the player, where some part of the community, be it a handful or “large minority” knows about an effect or interaction. But the “second” it gets made “public”/widely known enough/enough widespread community attention, bug threads etc; like we had with pasthrough, then usually devs “fix” it if they deem it unintended
it’s that simple, it wasn’t “known”, because too few people knew about it/wasn’t enough attention, despite a few posts, it became “known”/it got enough attention and then devs took care of it
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Nothing got lowered from 12 → 8. Unless you’re talking about display values only, which don’t affect gameplay.
for the last time, hopefully, i’m goona try be slow and careful to make it clear, so maybe you will follow me this time/get my meaning
1 the devs make game
2 devs put in skill in that game
3 devs give that skill stats and tooltip reflecting the skill’s intended purpose, function and values
4 the tooltip/display = the intended purpose/original intended design
5 the tooltip requires 12/12 to reach 100% effect
^this is the important parts
6 bug/exploit allows effect to be scaled (much differently) than tooltip
^we know it’s a bug because all “wrong” passthrough interactions have been fixed over the years not just 9.8 fighting form
you’ve been relying/using/“abusing” a bug/exploit, which then may get fixed - did get changed
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The old values are:
1 point: 66%
2 points: 78%
3 points: 90%
4 points: 100%If you dump as many points as possible in fighting form, as soon as possible, you get 90% at level 7 and 100% at level 8.
Using new values and dumping as many as possible gives you 50% at level 7, 80% at level 8, and 100% at level 9.
With old values:
why are you repeating stuff that i literally posted? stuff we’ve been over 2-3x?
i know the values, i’m stating the values, i know the probability interaction with partial passthrough, we do not need to go over this again
my point is simple
going from 90%passthrough to 50% at lvl 7 is not in anyway as bad as you’re trying to make it out to be, going from 100 to 80% at lvl 8 and needing to wait until lvl 9 equally so “not as bad as you’re trying to make it out”
^i even posted a video showing how much of a non issue it is, because we’re talking about 15 minutes and in that time you’re not dealing with anything of such significance that the passthrough values/change is impacting in any remote detrimental/“painful” way or of significance, contra to your claims
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when I went through with builds having good AOE, I cleared the minions about 4x faster than the boss.
for the last time, stop trying to compare other builds, with more or different aoe to Cadence, it has 0 impact or relevance
the sole argument you need to deal with here is the AoE impact for cadence itself, whether 50% and 80% is hindering the player for those 15minutes, and spoiler; it’s not
having 80% vs 100% would not significantly have improved my gameplay, in the sense you’re alluding to, for those 15minutes
it would be an improvident, yes, 50-80 is a downgrade over 90-100, yes, that is not the point, that is not my argument
the point is it’s not remotely as big of a deal or as detrimentally impactful as you’re making it out to be/trying to make it out to be, that’s been my sole argument
you are literally using the peak definition of making a mountain out of molehill with your cadence debate/passthrough impact argument, it’s that simple
again, i’m not remotely against buffing the values, i’m solely disagreeing with your portrayal of the the issue and your claims as to the influence of the issue
because those claims are straight up BS; and i have video to show how much of a non issue it is
^anyone watching that video will not see “omg lvl 7-9 so painful, what horror, i better not level ranged cadence because it god killed in 9.8 and clearly needs more lvl 7-8 passthrough”
-they might however see “holy sht i have no ST dmg it takes me 2minutes to kill a boss” and get turned off instead