This post is meant for the developers of the game.
I love the game as it is, its a long time ago since I was playing a game with such an enthusiams like GD. I’d like to put in some ideas how to make the game’s end content more interessting an bind players to GD:
It is just some brainstorm stuff, but perhaps you find one of the ideas interessting enough to think about:
Remove a charakter level cap to keep the charakter development ongoing.
You could add a new category of skill points, kind of ascended point (AP), that work like that: For each level you get 1 ascended point, you can spend these like that:
Spend 1 AP = rise attributes (pys/cun/spi)
Spend 2 AP = put one point in one of the skills
Spend 3 AP = put one point in any of the devotions
In this way you can develop your charakter further but you want reach any cap too fast. It would take you many many levels until you theoreticaly have all skills / devotion unlocked, and the you could still endless rise up attributes…
Regarding the idea above, it is obvious that we need as well strong items. I would love to see items that are level 85+, so with new content you could add some super strong items that require higher levels.
Sure if you want to have the stuff above working you need ongoing content addition, but you could pick up an idea that was already in disussion:
The endless dungeon, that means an area that gets harder and harder the longer you play in it and it will never end, so you can have a easy possibility to grind.
Further I think it would be cool, if players can compare the strengh of their chars. That brings me to a small but perhaps meaningfull add-on:
PVP arena: A simple 1vs1 / 2vs2 / 4vs4 combat mode area, where people can fight eacht other (all potions are disabled of course) - that combined with some ladder or a chart were you can see the players with the most wins.
Just some ideas from my side :rolleyes: