END GAME levelling system

Devs have already said no to this idea several times. They want a character to be finished, not continually gaining more XP/levels.

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Not this idea again.

I do think, however, that xp grind to lvl 100 should be longer. Say, 30% longer than now. I also think the legendary drop rate should be reduced somewhat.

play outside Bastion of Chaos, don’t use xp boosting gear + don’t drink malmouth potions, and you can stay in your 90s as long as you please.

Welp I didn’t really check for other posts like this.

Don’t get me wrong I love this game. Spent more time in GD than I could ever put into D3 and PoE. Just giving my 2 cents to extend the life of this game indefinitely which is achieved by mods. RoT is looking like I could put thousand of hrs again.

I don’t think the longevity of GD is at risk. People these days are still playing Diablo II, Torchlight and Titan Quest (and there were people playing TQ since before the Anniversary Edition and the two expansions). This is not like those games that require an online connection and might die one day when the servers hosting them shut down. There is even a DRM-free version thanks to GOG.com so GD can well live forever.

We definitely have no plans to add any kind of indefinite power creep to the game.

That is within the realm of mods though, if you really crave something like that.

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A paragon system does not extend the life for me at all, if anything it shortens it. It is an endless treadmill, which means I decide to not even step on it because it feels like I am the donkey that the game is dangling a carrot in front of that I can never reach, and that turns me off caring for that system at all. Best case it has no impact on my enjoyment of the game…

Do it again with a different build.
I’m completely against paragon system even if its like D3 version 1.0 paragon with bonus magic find. Something I would support is a super-nemesis reputation. Killing nemesis and rogue dungeon bosses only would give reputation past nemesis. The reward would be some kind of buff to bosses and nemesis (maybe giving them chance for a special drop) and maybe even turning all regular mobs into HEROES.

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Kymon’s Chosen and Order of Death’s Vigil says hi.

Thank you for this, Zan. Coming over from D3, I can tell you that running into the brick wall that is farming Paragon is an absolute game killer. At the end for me, I was spending a few hours a night solely to get a measly additional few Para, it was insane. No wonder I burned out.

I’m quite happy farming for rare gear, putting in hours isn’t a problem. But when endgame becomes a neverending grind for an additional +5 mainstat, that’s the sign of a dead game in my personal experience.

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They don’t have rogue dungeons but they do have Nemesis. Same with Cronley gang. Maybe give their Nems a bonus rep gain to compensate.

like plentyfoldsinthegrey said, i think this is the reason why crate doesn’t implement paragon-like system. they want players to try different builds when they have finished a character. a paragon-like system only works for online competitive game with seasons like diablo 3 & PoE. GD at its core is a single player amusement park game with some optional coop. why i compare it to amusement park? because amusement park attractions is a good analogy to gd builds. the gd attractions/builds are mostly static with a few changes here and there when patches hit that makes some people cry a river but they’ll adapt & get over it. but the gd attractions/builds will never have extreme wild mutations like what happens to builds in PoE and D3 due to paragon system and seasonal league meta builds chaos.

I usually use “experimental ARPG” to describe Grim Dawn :slight_smile: its like a ARPG laboratory

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that fits with crate’s vision for end game gd then. experimentation of other builds when a character is finished. i wonder how devs at diablo3 deal with paragon system’s unlimited character progression and balancing seasons’ meta around it.

They dont :wink:

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Um, perhaps I’m wrong on this but…I think they just add more Torment levels every few months.

And, I may be wrong too, new Torment levels just add more health to and increase damage dealt by mobs.

i think the only endless progression gd will ever have is shattered realm beyond lvl 75. past that point is where the best builds experiment and compete with each other. its not a dynamic post end game content, but it will still give end game sr players some time to tinker with builds until crate completes grim dawn or add another post end game content.

No paragon. I would however support something being done with the rep system.

That isn’t to say a paragon system would necessarily be a bad thing in Grim Dawn, but I am generally not a fan of power creep and the proposed method of implementation, as mentioned by other posters, is already covered by Crucible and SR. Paragon in D3 was a band aid for their crappy loot system.

Hey some of us (me) are noobs here and took almost 2 years to hit 100! Im not going to lie this was a huge deal for me! Going through Ultimate I was scared out of my mind! I still dont have a second level 100, next closest is 97- i keep building new guys is why. To have a character that is so much fun i actually played it to level 100 in this game, and through all of ultimate, was one of the best ARPG experiences ive ever had rivaled only by fond memories of the first time defeating Duriel in D2 (god that guy was a pain!!)

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