No one is talking about the obvious solution…
Nerf people like John_Smith, Mercymaker etc instead of nerfing the builds
But seriously though, I am against nerfing something just based on pure numbers, with no regards to consistency of the build or the pilot’s skill.
But to elaborate a bit, the issue I have is that Crucible is taken as the measuring scale while a nerf on the items or skills echo across the entire game.
If a build is overperforming in the crucible, then I rather have the changes affect as little as possible outside Crucible.
While I am aware of the extra layer of challenge this introduces, I rather have a build overperforming in the Crucible, in the hands of a skilled player instead of a universal nerf.
Or maybe, Crucible itself needs a rework, Idk…