Endgame balancing problem

A popular, but fundamentally flawed, view on balancing a game.

Even now, with the current game balance, we have some people upset when a build is 30 seconds behind whatever standard they’ve set for themselves because a few builds are overperforming. When “lesser” builds are posted, they are lambasted for being trash.

This mentality stifles players sharing their builds.

And we can’t just buff underperformers to meet whatever the best build is at the time. That results in massive power creep. There will never be a point where every build performs exactly the same. There’s too many variables and moving parts at play. Nor should every build perform the same in every scenario. To that end, we work towards a reasonable happy middle.

Have you actually played endgame Crucible or do you just like bitching about its drop rates?

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