Grim Dawn FAQ - Compilation of Dev Feedback

Design decisions you might disagree with

Limited stash space
Quest markers are only shown, if you are close to your objective
Using nerfs to balance the game
An example, why nerfs are appropriate
Enemy Design, Damage Types, Resistances & Immunities, Resistance Reduction
Too many damage types
Crowd Control skills are not working on bosses
Why unlearning skill and devotion points at the Spirit Guide comes with a fee
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