Touch flat damage instead of it.
would āruinā it for levelling because low flat dmg on lower level weapons
- would also be a nerf to phys eor that now has to make up higher individual sources for smaller broken up global wd sources vs armour
I donāt see why you canāt report all bugs that you find tbh. I understand you not wanting to for several (good) reasons, but you can still do it.
Idk what you mean, but the only reason is always time.
I as many other people offhandedly reported a lot of UI misinformation, here or in discord, like the RoS tooltip, like ALL the world of dmg values shown in the brackets next to WD skills that so rarely has anything to do with reality.
But they werent fixed. The only conclusion: if you want it fixed, it requires a formal approach. You create a thread, lay it out in plain english as cleanly as possible, show the incorrect dynamic value, and ideally record a video explicitly showing the difference between the tooltip and reality. Then repeat XX times for every incorrect dynamic value. Itās a lot of dull community service work. Iām not an employee.
Noice
80% + 25% = 105% > 100% ![]()
āto compensate for player new max CC res increase, enemies can now debuff CC resistsā ![]()
AAR also??
āto compensate for player new max CC res increase, enemies can now debuff CC resistsā

And there was much rejoicing
While this new change is very welcomed im afraid EoR wont be saved just by this. The skill really needs 100% wd to properly scale some leech and damage otherwise i dont see it well.
EoR was fine since its inception, and was even a top tier skill, before the goal posts got moved.
It absolutely does not need 100% Weapon damage.
Hey thatās my line! At least include the gif!

It absolutely does need it because in its current state, even with the new upcoming changes weāll still have to use all bells and whistles to keep it alive and it will still be susceptible to being burst down. To further confirm the mentioned aspects, if it was a great skill in its current form, youād see competitive builds with itā¦
This is a very big change to channeling skills. Needs testing everything as is. Most EoR deaths definitely come from some sort of interuptions and you canāt react to the channeling stopped in time.
I think strengthening the area of effect for Eye of Reckoningā is the right move. The main issue is that when bosses have collision detection, the skillās current range often canāt hit enemies that are just a bit further out, even though those enemies can still damage you.
Then thereās the problem with the skillās visual effects. In maps crowded with monsters, itās almost impossible to tell whether the skill is even active. Increasing the range would also make the skillās effects more visible and easier to notice.
And then thereās the gameplay feel. For a channeled spinning skill like this, bigger definitely feels better to play. Just look at skills like Cyclone in Path of Exileor similar abilities in Last Epochāthey have strong visual impact and just feel satisfying to use.
iām sure itās obvious to someone with more keen eyes, but i donāt get it ![]()
full tanking 4 bosses, with apparently no heal issue in either of them/hp never appear scary. The actual death/run ender being a weird 1shot by Aba on the run-up, which didnāt seem to have anything to do with eor dmg or leech ![]()
Just a casual observing vid from outside
*i know itās kinda chonky with all those layers, but iām still amazed at some of the stuff it eats/Roman dares eating (alex meteor/Zant sunder shotty etc), while hp either barely moves or insta fills up still
Youāre a great writer, Gnuffi. I read your texts with pleasure. They always feel like reading a novel (or some elections campaign advertisting). Now watch the vids again and point out the bad stuff too while your at it. Cheers!
besides the weird aba insta death i donāt see any bad stuff? - quite the contrary
/i donāt know what iām looking for?
Ok, hereās a refference for you.
[1.2.1.6] Cyclone EoR Archon (toxic swamp effort spec) vs SR 30-31
Fixed. Was the wrong link. @Gnomish_Inquisition