I get the sentiment there, sure. I feel the reality of the situation is more complex tho. You are kinda holding it against them for being capitalists in a capitalist society. Putting it all down to mere greed simplifies (and vilifies) something that’s a lot more complex under the surface. There’s greed involved undoubtedly, but there is also competition in the equation because that’s how capitalism works. You aren’t going to go into a McDonald’s wanting a Whopper and throw a fit at Burger King for being exclusive with their Whopper are you? Nope. If you want that Whopper bad enough, you’ll drive down the street to their store and get it.
I know it isn’t a perfect comparison when it comes to gaming but it illustrates the reality of the system that operates around us and that drives companies to construct their own ecosystems.
Eh. Something tells me DoubleDamage aren’t sweating some “minimum salary”. Rebel Galaxy showed they got the chops to do well. Devs/companies do this ship-jumping activity all the time and I get the feeling Outlaw is going to do well for them regardless of how loud the haters get.
I just don’t buy into the whole “knifing fans in the back” theory by irrational people pretending DoubleDamage somehow owes them something. What, are you guys their parents? It’s one thing to disagree with their decision, it’s quite another when you envision it as some kind of personal attack like they broke a promise to you. Something tells me they were never out there making blood brother pacts with people.
If they did break a promise to you personally, hey, I love links. Post 'em up.
The Epic Games Store as described by Sergey Galyonkin (SteamSpy Creator, Currently At Epic) (Update: Sergey Clarifying Points on Twitter)
Anyway, wandered onto some more consumer-oriented Epic commentary in the above link. Finally.
Upcoming consumer-facing features
Responding to complaints about the EGS being focused on developers to the detriment of consumers, Galyonkin says that their initial focus was indeed on developers and that consumer-focused features are being worked on. Evidently, even certain things on the backend for developers aren’t fully finalized yet. Epic will be giving out free games every two weeks for the entirety of 2019 – 28 games in total, including those that was given out late 2018. New (client) features for consumers will be introduced gradually.
Cloud saves will be coming around February. Achievements will be there by the end of 2019. Reviews will also come eventually – I don’t recall a date being given at any point. As stated before, there will not be per-game forums, and Galyonkin also added that there wouldn’t be guides like on Steam. Developer pages on the store will also be implemented at a later date. Social features will be introduced, but it’ll be somewhat different from Steam’s, and he couldn’t give details yet. Limiting download speeds will also be an option. User profiles are planned for the beginning of "next year,” but I’m unsure whether he meant early 2019 or 2020.
The equivalent of Steam cards isn’t planned. Galyonkin says that they have an undesirable effect on purchasing decisions in the sense that people buy games that they don’t really want just for the cards. Unlocking (in-game) items like skins and things like that will be possible but not necessarily tradeable.
You’ll be able to launch non-Epic games through the launcher, like on Steam. You can already pull in friends lists from Steam, Galyonkin said. However, importing games directly from other platforms – like on GOG – will not be done. He doesn’t see the advantage of it.
As for mod support, Epic wants to apply their Support-A-Creator program to mods as well. They don’t know yet how it’ll work exactly. What is clear is that they don’t want to sell mods but would like mod creators to somehow get some amount of money. A mod manager was discussed briefly, but nothing concrete was said.
More social media integration is being looked at. Currently, it’s already possible to connect Facebook, VK, Steam, Twitch, PS, Switch, Xbox, and Google accounts.
Finally, they’re happy with the look of the store as it is now with its big tiles. Eventually things like categories will be introduced, but it sounds like this is basically the design they’ll be sticking with.