I’m a beginner in GD modding with some basic experience in modifying global variables, such as increasing XP rates and adjusting attribute points per level up. I’m looking to create a mod that allows a character to acquire all necessary upgrades solely within the Crucible.
The mod’s objectives are:
Grant devotion points to the player on a specific condition, such as +1 devotion point on level up. If we want to make this work for existing characters, then perhaps upon finishing a crucible trial, the players devotion points are set to the characters level (with a max value of x). However, this would need to take into account the current amount of set devotion points and shouldn’t be set if the value to be set is lower than the amount going to be set.
Significantly increase double rare and legendary drop rates from Crucible chests.
Make double rare items available for purchase in Crucible shops, reducing the number of white and junk items.
Multiplier to the iron bits drop rate, so better items can be purchased in the shops.
Allow attribute reset potions to be purchased in Crucible shops.
I would greatly appreciate it if someone from the community could guide me through each step of the process. My goal is to create a mod that enables a Crucible character to receive the same upgrades and items as a normal character, without having to leave the Crucible.
I think that’s a good starting point. Eventually, I would like to add the nemesis bosses and my very own custom Crucible map (large in size). But let’s not get ahead of ourselves just yet.
can’t speak for how long it would take, as i’m a very novice/basic modder myself(to the point i couldn’t even say where specifically some of these changes is made)
but like,
enter the drop tables for the chests and alter the values there?
*these are not the correct chests/tables, you’d have to identify the cruci chests first and find their corresponding tables - and ofc be sure which values are the right one to edit
somewhere in merchant tables perhaps? *speculating
again not the ones you need, you need to find the cruci merchant entries
change it in the money generator formula perhaps? *unsure which/where would be correct if specific to Cruci
gonna guess like the double rare that’s handled in the merchant table, you could take a look at ex malmouth faction merchant to see how the XP potion is handled in inventory, then lift that to the cruci merchant and replace xp pot with db entry for the attribute pot
*again, a bunch of assuming on my part, it might be faction merchant inventory/table is handled differently than regular merchant
Grim Dawn discord has a modding channel where sometimes are some active people and that are willing to help sometimes with specific questions, - atleast they assisted me a bunch back when
edit. also realizing, i don’t even know how to mod/apply Crucible as a modification without hardmodding
*you’d definitely have to consult someone bit more experienced than me for that (and to confirm my mentions/table speculations are even the correct ones)
Would someone like to make this for $50? I normally would, but unfortunately don’t have the time at the moment.
The primary goal of the mod being to be able to play through a new character and acquire all bonuses without the need to progress through the campaign, therefore, making the Crucible expansion a standalone experience.