Reserved for Necromancer
Grim Misadventure #114: A New Thing…
Grim Misadventure #115: Dressed to Necromance
Grim Misadventure #121: Learning to Necromance
Class Combos:
Necromancer +
Soldier = Death Knight
Demolitionist = Defiler
Occulist = Cabalist
Nightblade = Reaper
Arcanist = Spell Binder
Shaman = Ritualist
Inquisitor = Apostate
Starting top left
Row 1
First Single 10 Reaping Strike
“By infusing their weapon with deadly necrotic energies, Necromancers can inflict physical wounds that cut deeper than just the flesh. Can activate with all default weapon attacks.”
1/10
8% chance to be used
100% main hand damage
16 vitality damage
8 aether damage
18 life leech over 2 seconds
6 energy leech over 2 seconds
Second Single 10 Necrotic Edge
“By striking with the chill of the grave, your attacks inflict instant necrosis upon the afflicted wound, the sight of which can cause even the most resolute foes to falter. Can activate with all default weapon attacks.”
1/10
8% chance to be used
180 degree attack arc
2 target maximum
100% main hand damage
14 cold damage
69 vit decay over 3 seconds
30% chance of terrify target for 2 seconds
12/12 Siphon Souls / Blood Boil + Sear Soul
Siphon Souls
“In a ghastly release of necrotic energies, you attempt to harvest the spirits of nearby foes with a cruel curse, draining them of their very essence while transferring it to you.”
1/12
52 Energy Cost
6.7 Second Skill Recharge
3 Second Duration
4 Meter Radius (radius increases per rank)
101 Vitality Damage
15% of Attack Damage converted to Health
Increases Health Regeneration by -30%
Blood Boil
“The curse boils the blood within your enemies, causing them to rapidly decay even as they draw their final breaths.”
1/12
+3 energy costs
106 bleeding damage per second
122 vitality decay per second
+8% vitality damage
Sear Souls
“By channelling the raw energies of the Aether into the Soul Siphon, a necromancer can sear the very souls of their enemies for an extended period of time, but the essence transferred in this manner is not as stable.”
1/3
+6sec duration
Total Damage Modified by -40%
33% Vitality Damage converted to Aether Damage
Row 2
16/12/12 - Drain Essence / Hungering Reach / Decomposition / + Modifier: Gravechill
Drain Essence
“Necromancers firmly believe in the concept of greater good, and sometimes the greater good means that one’s life essence must be sacrificed so that another may live. Though this transfer is frowned upon some practitioners have trouble resisting the temptation of raw vital energy.”
1/16
25 energy cost/second
0.3 second skill recharge
5 vitality damage
4 aether damage
14% of ADctH
Hungering Reach
“The hunger for life’s essence cannot be easily sated once experienced. With your hungering desires poured into the spell, Drain Essence sometimes affects nearby foes in addition to the primary target.”
1/12
+12.5 energy cost/second
+12% chance of affecting up to 2 targets
+5% vitality damage
Decomposition
“Even before life has left their eyes, your foes begin to decompose and fall apart where they stand.”
2/12
+12.5 energy cost/second
177 life leech over 3 seconds
+12% aether damage
25 reduced target’s OA for 3 seconds
Modifier: Gravechill
“The transfer of life essence is generally a practice reserved only for dire situations, but some practitioners have difficulty resisting the temptation of raw vital energies and succumb to sustaining themselves solely on this spell at the cost of those around them.”
1/1
Total damage modified by 25%
-6% of ADctH
20% slower target movement for 2 seconds
100% aether damage converted to cold damage
Single 12 - Harbinger of Souls (Exclusive Skill - Only one Exclusive Skill can be active at any one time)
Harbinger of Souls
“Having mastered death, you become a living harbinger of that final fate, the life essence of your enemies but a plaything to manipulate at will.”
1/12
189 Vitality Decay over 3sec
+25% Vitality Damage
+25% Aether Damage
+25 Vitality Decay
+10% Life Leech Damage
3% of Attack Damage converted to health
15% Physical Damage converted to Vitality Damage
Row 3
16/12/12 Ravenous Earth / Decay / Foul Eruption
Ravenous Earth
“At your command, disease and rot pur forth through cracks within the earth and infect all unfortunate to stand too close.”
1/16
40 energy cost
3 second skill recharge
4 second duration
1 meter radius
3-5 fragments
115 vitality damage
90 poison damage/second
Decay
“The toxic fumes of decay emanate from the earth, weakening the resolve of enemies standing too close.”
1/12
+4 energy cost
+10% vitality damage
+10% poison damage
2% reduced target’s damage for 1 second
Foul Eruption
“The vile necrotic energies suffuse the flesh, causing slain foes to sometimes erupt violently, spilling disease and ichor onto nearby enemies.”
1/12
25% chance of activating
2.5 meter radius
403 vitality damage
387 aether damage
10% reduction to enemy’s health
3 reduced target’s resistances for 5 seconds
Row 4
16/12/12 - Bone Harvest / Terror / Soul Harvest + Modifier: Harvester of Death
Bone Harvest
“Through a force of necrotic energies, a Necromancer can force the bones of the long forgotten to burst forth from the earth like jagged spines and impale unwary foes.”
1/16
26 energy cost
3 second skill recharge
7 meter range
115% main hand damage
7 piercing damage
18 cold damage
18 vitality damage
8% slower target movement for 3 seconds
Terror
“The necrotic bone spires pierce into the very essence of your enemies, ripping the life from their bodies and sending weaker foes fleeing, if their lives are not already claimed.”
+3 energy cost
+2 Meter Range
447 Vitality Decay over 3 seconds
521 Life Leech over 2 seconds
+8% Pierce Damage
+8% Cold Damage
+8% Vitality Damage
10% Chance of Terrify target for 2 seconds
Soul Harvest
“The bones of the dead fragment and absorb the souls of your foes, empowering you and your minions with the power of death. Soul Harvest affects all attacks and pets while active”
1/12
5-second duration
210 cold damage
368 vitality damage
+10% cold damage
+10% vitality damage
+10% vitality decay
Bonus to All Pets
2 vitality damage
+10% to all damage
Modifier: Harvester of Death
“Necromancers trained in melee combat are not uncommon, but those who brandish heavy two-handed weapons to cut swathes of death across battlefields rightfully earn themselves the title of bone harvesters. There have been rumours of the Black Legion having employed such individuals into their ranks rather than having them executed for defying Imperial decree.”
1/1
-2 meter range
30% main hand damage
Total Damage modified by 25%
100% physical damage converted to cold damage
Single 16 - Reap Spirit
“One of the most powerful techniques bestowed upon his followers by Uroboruuk. By ripping apart the very being of your foe, one can not only inflict grievous harm, but also conjure forth a fragment of their soul to serve you. The resulting spirit is unstable and highly aggressive, which makes it all the more useful in battle. The Wraith scales with Pet Bonuses.”
1/16
200 energy cost
6 second skill recharge
25% main-hand damage
1411 - 2414 aether damage
5176 vitality decay over 8 seconds
Wraith lives for 10 seconds
Row 5
16/12/12 - Raise Skeletons / Undead Legion / Will of the Crypt
Raise Skeletons
“The art of reanimating skeletal remains is among the first rites of aspiring Necromancers, but also one of the most rudimentary. Through sheer will, a Necromancer may call upon the spirits beyond the veil and draw them into the bones of the deceased. Should the ritual succeed, skeletal minions,loyal only to the summoner, shall rise. However, due to the unstable nature of the spell, such minions will not remain standing for long. Skeletons scale with Pet Bonuses. More powerful minions may be raised with higher skill rank.”
1/16
16 energy cost
18 second skill recharge
summons 3
3 summon limit
Note: the energy cost isn’t accurate. It’s 112 at rank 6, so it is much higher than 16. This skill line seems like it’s being iterated on a lot
Undead Legion
“Mastery of the resurrection ritual reduces the mental strain upon the caster, enabling you to maintain additional minions and do so for a longer period.”
1/12
-2 second skill recharge
+1 summon limit
-15% skill energy cost
Will of the Crypt
“Infuse your skeletal minions with necrotic energies, strengthening their bones against physical blows.”
1/12
+10% vitality damage
+10% elemental damage
8% phys damage converted to vit damage
Increases armor by 10%
10% vitality resistance"
Row 6
Single 10 - Ill Omen
“The mere presence of a Necromancer is often enough to inspire terror within their enemies. You unlease a ghostly wail upon your target that shatters the confidence of the lesser foes and rapidly spreads the confusion and fear amongst your enemies.”
1/10
35 energy cost
5 second skill recharge
3 second duration
5 cold damage
2 life leech/second
terrify target for 2 seconds
4% reduced target’s physical damage for 1 second
-15% move speed
16/12/12 - Summon Blight Fiend / Rotting Fumes / Blight Burst + Modifier: Unstable Anomaly
Summon Blight Fiend
“Unmoved by the noxious fumes of decay, conjure forth an abomination made of corpses and rotting filth to rise up from the earth and subdue your enemies. Only one blight fiend can be summoned at any one time. The blight fiend scales with Pet Bonuses.” Note: Pet size increases with skill rank according to Zantai.
1/16
150 energy cost
18 second skill recharge
Rotting Fumes
“The stench emanating from blight fiends becomes impossible to withstand, with the very air around the creature inducing vomiting and blurring vision.”
1/12
2.5 meter radius
58 poison damage over 2 seconds
generate additional threat
15 reduced target’s DA for 2 seconds
15% chance for target to fumble attacks for 2 seconds
15% chance of impaired aim for 2 seconds
Blight Burst
“Toxic gases build up within the rotting bulk of blight fiends, which it can then release upon unsuspecting foes in a toxic eruption of decay.”
1/12
32 energy cost
10 meter radius
124 - 149 acid damage
105 vitality damage
185 poison damage over 5 seconds
generate additional threat
confuse target for 2 seconds
Modifier: Unstable Anomaly
“While a blight fiend can serve as an ample guardian, a twist in the necromantic ritual can also turn it into a highly unstable vector for spreading rot adn decay across the battlefeld. These unstable abominations will rampage through your foes before violently erupting after a brief period.”
-10sec recharge
3 summon limit
Lives for 8 seconds
-30% Skill Energy Cost
Single 12: Master of Death (Exclusive Skill - Only one Exclusive Skill can be active at any one time)
“A fully trained Necromancer is a terrifying thing to behold, their arrival heralded by the endless legions of the dead, forever bound to the will of their master. This ability must be toggled to maintain its effect.”
1/12
+1% OA
2% vitality resistance
Bonus to All Pets:
+6% to all damage
+4% acid damage
+4% vitality damage
+4% poison damage
25% physical damage converted to vitality damage
+1% OA
2% vitality resistance
Row 7
12/10 - Spectral Binding / Spectral Wrath
Spectral Binding
“Binding spirits is a dangerous practice, but one that can be vastly rewarding with forgotten knowledge or even protection. By forcing the spirits of the fallen to serve, you become infused with their essence, granting you vitality and further control over your necrotic powers. This ability must be toggled to maintain its effect.”
1/12
0.8 active energy cost/second
25 energy reserved
5 aether damage
+8% aether damage
+10% life leech damage
+50 health"
Spectral Wrath
“The spectres empowering you lash out at anything that dares strike you, cursing it with a debilitating spell from beyond the grave.”
1/10
4 second duration
1 meter radius
24 vitality damage
53 aether damage
-4% attack speed
-5% vitality resistance
-5% aether resistance
Single 10 - Call of the Grave
“Upon their master’s command, your minions can unleash the power of the grave that fuels them, throwing them into a vicious frenzy”
1/10
36 energy cost
24 second skill recharge
10 second duration
Bonus to All Pets
+28% to All Damage
+5% Crit Damage
+18% Vitality Damage
+18% Poison Damage
+30 Health Regeneration per second
Single 10 - Mark of Torment
“Though all must ultimately answer to that final fate, your mastery of death has allowed you to delay the inevitable. By linking your soul to a nearby foe, you transfer some of the harm intended for you into them instead. Only one enemy can be marked at any one time.”
1/10
34 energy cost
16 second skill recharge
3 second duration
25% damage absorption
150% damage absorbed reflected