1 yes, attack speed. It gives you a reference in the skill description, would be incredibly misleading if it were cast speed
2 no, the radius is listed in the skill description
3 you move at whatever your run speed is
4 there is a legendary shield which gives bonuses to eye of reckoning so I assume so
Then, unlike shields, armour protects from AoE too. Good to know. This explains why physical EoR is useless vs armoured enemies as it has low damage with high attack speed. Therefore, physical damage is a wrong choice for that skill despite it is one of the 2 main damage types of this skill…
Strange, most ppl don`t know and game guide is also silent about such behavior.
So you have fire, phyz and %WD dmg on spin-to-win skill and flat phyz and flat lightning in soulfire
If you convert all of it to phyz, armor would block flat phyz and converted flat fire separately and your %WD also separately.
I was also aware of the general damage issue of physical stacks, but retaliation would suck if all the individual pieces of physical retaliation were applied vs armor.
I just started delving into the retaliation side with FG, so…
…what’s the definitive answer for a collection of physical retaliation? Also %retaliation.
That is news for me too. Is there an official source? I mean, does it really work as intended? Because it sounds a bit strange: after all, there is one attack (not counting Soulfire skill modifier) to be blocked by armour.
In this case it is time for respec into a DW piercing build. BB celestial XP and dreams of 100% shield block chance and recovery :). BTW, will the flat damage of EoR skill be converted into piercing if my main weapon is a sword?
Are there piercing shields in the late game? Is it possible to convert shield damage into piercing?
Yes, it procs every 0.2 seconds with 100% attack speed.
2 years ago there was a large thread with testing, but it was deleted for unknown reason.
No, it doesn’t work as devs planned from the beginning, but after polishing in items, skills and monsters stats we have balance.