My current WiP - Physical DB Sentinel. A mix of red/yellow spells, so the fashion follows. I do not like boots that much though .
P.S. Using Grim Internals for DPS, QoL, buff/debuff tracking - nah


Zelicca Lynette (Rancor + Bloodrager Bleed/Pierce Trickster)
Her tricks include: gutting you and drinking your blood while you still live, gutting you and drinking your blood when you’re dead, and using powerful blood magic to create a circulatory system on skeletons, constructs, ghosts and aether crystals so that she can bleed them to death. D-aww, what a rambunctious, rascally little trickster she is
Anyhoo, dunno what it is with me and bleed builds but their fashion always comes out brown and grimy. Must be cause I’ve already used up the good pieces of Blood Knight on other builds.
I wanted to capture the bloody, borderline sadistic and maniacal tendencies of the build. From that, the skills used and the working title (Bloodblade) it was clear she’s gonna be using a sword, ideally one that really sells the “I’ma gut you” concept. Gutwrench Eviscerator fit the bill perfectly. The shoulders were an easy choice as well, since I ended up missing out on them on my previous bleed build. The studded look of the shoulders then informed the gloves, pants and boots. The head was a bit of a head-scratcher as none of the leathery helmets looked particularly cool, so I went for a blood-drinker look, with an uncovered mouth. Since this character is gonna be wading through blood on the battlefield, made sense to give her a butcher-like outfit to complete the look, hence the long apron. It’s a good thing her legs are covered by spell effects when playing though:
That apron would give the Silver Knight Armor cloak from Dark Souls 1 a run for its money when it comes to acting like a piece of cardboard Same goes for all apron armor like Murderer’s Armor but this one’s the worst cause it’s the longest.
Thaya the Orator (Vit WoP + AoC Apostate)
Two fashions for this one as I had a hard time choosing which diametrically opposite look I was gonna go for. The inspiration for this character’s flavour in GD terms is Father Abbadoth (the real inspiration was actually Necrophos/Necrolyte from DotA). The build is essentially a damaging aurabot with WoP and AoC being the core. To capture that flavour, the fashion is meant to portray a preacher or high dignitary whose very presence and words are so foul and malevolent they corrupt the essence of those around them.
Since neither AoC nor WoP have a different visual based on Vit conversion, I thought it would be fun to capture the idea of a pure, pristine looking orator, who, underneath the veneer of holiness, is perverting the faith they preach and leads people down towards a dark path.
Alternatively, after the Grim Dawn, Thaya has nothing left to hide. Who’s going to judge her? Humanity needs all the survivors it has, they don’t have the luxury of executing capable warriors. She can wear her corruption on her sleeve and preach in favour of the power that Solael can bring to those willing to make sacrifices in his name.
i see your common Redeemer Sceptre
Scept her? I barely know her!
Aside from having created her and…played her for a few dozen hours…there’s nothing going on between us, I swear.
Fashion for my Harra Sorc on the playtest.
Nice but….the helm seems slightly off compared to rest of the colours.
I think it fits nicely with the weapon, shield, scarf & gloves.
chill carcass not having any fx always confuses me when looking at the others that bleed and stuff
PS love the mix of korba and harra
It does have a slight cold effect in between the bones, it’s just very subtle.
that’s the gloves
the shield itself is just “flat” blue coloured
Nope, go check it in game.
i have multiple times, pretty sure it was even reported in a bug report once(or it came in conversation for consideration), and i for one has talked about it multiple times on the discord
nothing, flat blue
it’s the gloves you’re seeing
by contrast

Are you sure you didn’t tick some “turn off all the pretty stuff” box in the settings?
Cause for me it looks like this:
Evident (though subtle) cold effect is evident.
Also partial spoilers on my next fashion char, I guess.
Shield augment might be doing that Or maybe there are 2 similar illusions
No, this is just a random MI I had just picked off the ground. Also shields don’t get augment visuals.
shaders maxed, textures maxed, particles maxed, lighting maxed, gives the same result
unsure what other pretty setting might be missing
So I just turned my graphics down to the 386 era. The effect has toned down substantially but it’s still there, nearly impossible to see on a screenshot but visible in motion. Started turning shit back on again, particles seemed to affect it the most of all settings.
High Priest Harotep (Aether Agrivix Defiler)
This look did NOT turn out like I originally intended at all. Given the arcane and necromantic aspects of the build, the plan was to make the character an ancient Korvan High Priest who survived the collapse of the Korvan civilisation through means similar to Uroboruuk’s immortality ritual. As such, the character was to wear a full suit of the most ornate Korvan armor out there, looking more like animated armor than a man (after all, what was left underneath was a withered undead husk). When I put the look together (using a mixture of Korvan Magi gear and Shattered Guardian gear) it looked great. It also looked like it didn’t fit the character at all, with its purple glows clashing hard with the build’s mixture of aether magic (Vindictive Flame, Reap Spirit and Siphon Souls) and fire effects (Agrivix wisps, Thermite Mines, Stormfire). It did, however, look perfect for another character I plan to do somewhere down the line (a tri-elemental Spellbreaker with Hyrian’s Bulwark). That left me in a bit of a pickle. I had to figure out a new look for this guy that somehow mixed fire and aether, and it had to make sense with the character name.
After some tinkering (helped along partly by the fact I’ve already used up the majority of Fire fashion pieces on other characters) I came across the shoulder piece. It seemed perfect. It was a fire aesthetic I haven’t used yet and it fit very nicely with the whole Necromancy aspect of the character. It was a flame, but dirty, grimy, impure. Like a fire arising from swamp gas. And so while I wasn’t able to find a satisfying mixture of fire and aether in the look itself, I did come up with a good enough explanation of the name and aesthetic. He’s still a High Priest, just not of some lofty religion. He’s the leader of a swamp cult (think Barrowholm but more overt in its grimy evilness), a group of Ulzuin-worshipping anarchists with no regard for what is sacred or civilised (hence a Defiler). They want to burn it all and they use the swamp itself as a weapon, harnessing volatile gases (aether and fire) and calling to their side the spirits of that foul land (Wraiths and Wisps of the haunted marshes).