It’s entirely possible that this is not possible with Farthest Frontier’s tech, but it feels like it would fit with 9.5’s focus on revamped farming, and there isn’t a live single-issue thread for it at the moment.
I’d really like to have a way to rotate grazing areas in sync with crops. When the town is small, if I have livestock, I will make fields sized for grazing areas and assign animals to rotate through grazing on them. It helps with fertility and maintenance, especially since a compost pile initially doesn’t fill even one box until a very long time has gone by. As the town gets bigger, however, I stop doing this, because I have other things I’m paying attention to and I frequently forget to actually move the grazing area(s) before they start eating my crops.
I’m flexible in my opinions of how to do this. If the only option is that I can have the grazing area centered on one or another field, for example, that’s good enough for me. I’d just like to keep it part of my farming rotations.