Feature Suggestion: What about defensive moats and decorative rivers/canals with bridges?

The RTS game Stronghold Crusader has that feature, of course for combat relation to slow down enemy units.

And while the combat in Farthest Frontier is not that complex (yet), it would be neat if we could make canals and rivers within the city for decoration purposes, little bridges and of course moats in front of walls (those don’t necessarily need to slow enemy units).

Despite the many options, I feel like the game could still have more options to make more stunning, complex settlement layouts/designs.

If there is a potential future for mods even, it would also be quite interesting to see what cool castles and such people will build with building skin mods or similar.

I would love to re-build Stormwind from World of Warcraft as a functioning settlement :smiley:

Function T = flatten, so ctrl + T = raise and shift + T = lower or dig? I tried T by itself in a straight line and nothing.

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It would be nice that the workers also can raise the terrain, to get a better advantage point for watchtowers.

Yeah, that would be quite nice as well. As same as it would be nice to be able to build fortifications like this:

Additionally, to make it not too easy with such defensive structures, the developers of the game could add a 3rd wall upgrade, which allows soldiers to be staffed on the walls. To counter that as well, ladders and siege towers will be added as well (since a Battle ram already exists in the current version).

That way the combat becomes a bit more complex while giving both sides measures to counter each other.

Edit: Fixed some typos there.

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Indeed this gives a very indepth gameplay.