Really enjoying FF, great job on this. While playing, I have been noting down things that I thought could be added or improved:
Simple QoL changes and bugfixes:
- Add alert when resources for a mine, clay pit, or sand pit are depleted, currently tend to have workers doing nothing for a long time before I notice
- Holding shift to increase map pan speed
- Gold often does not seem to find its way into the vault despite turning it off in all other storage buildings?
- Requirement to manually replant orchards when trees die is annoying - automate
- Add more worker slots to compost yard, currently seem to need a very large number of compost yards to deal with a smallish town
- Add more worker slots to cobbler, shoes always seem to be the first craft building that I need to build multiples of
- Cart drivers are always dying when raiders attack as they don’t/can’t run away
- Clicking the “salvage building” button should automatically reduce worker slots to 0 in that building (currently can have workers tied up in an empty mine for quite some time while it waits on being demolished).
- Trade notifications in 0.7.5 were a nice improvement, but would be good to have circle face icons for every trader currently at the trade outpost rather than just the most recently arrived.
- 4K improvements - trade menu starting half off screen when opened, Apothecary build requirements aren’t visible on mouseover as they hang off the bottom of the screen [edit: seems that trade screen has been fixed, not sure about Apothecary requirements].
Wish list:
- Add minimap and resource search function - very hard to find rare resources by visually scanning map
- Brick roads as an upgrade from cobblestone roads
- Rivers! And buildings to go with them, e.g. bridges and ferry docks (ferries would be useful for lakes as well)