Hi, boys’n girls.
Returned to GD after a break and want to give some feedback with new sight.
Build that were tested:
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Hybrid Ulzuin Purifier
Ulzuin got skill bonuses rearranged, don’t feel any problem with it. However, it would be nice to have more pierce res on the set as well as energy regen. Sometimes I need energy potion even with the harp. -
Darkone + Wildblood Ritualist
Everything is ok, just a common vitality casters problem - energy, but not a big deal, arcane spark helps a lot. -
Trozan Druid.
The key idea is not about Trozan set, but about all legendary TSS sets. Allagast, Iskandra and Trozan don’t cast speed at all. If you want to mix Trozan+Iskandra like this, build has 104% cast speed -
Venom Dervish
I was surprised by its power now, after a several nerfs to set/masteries and buffs to enemies. However I found that Dervish struggles in SR 75+ fighting heavy melees. Sometimes I got literally oneshotted by Reaper. (oneshot by Korvaak)
Then I tried different variant with two perdition parts for armor. In that case build doesnt have crit damage at all + using this amulet is tricky, because its super hard to obtain it.
Conclusion:
Venomblade has the least amount of defence from the trio of Belgo BM, Deathmarked Infil and Venom Dervish. Yes, it has CDR, but, unfortunately, CDR doesnt save from melee damage. The decision is to make 6% phys res to Possession as a global bonus and increase it to 10%.
As a bonus it would be nice to see some crit damage on acid devotions.
Edit: Was lucky to have +armor and + crit damage on the run
The build feels completely different with it. Seems like it just what Venom needs, because without +armor mod I got oneshotted by most of the heavy melees. Though I would prefer 10% phys res rather then armor as soon as Grava hits like a truck
Edit 2: Lol, I missed that the set already has phys res for 3 pieces
One modder I know made his own adjustments for tests:
- phys res is increased to 12% and moved to 4 pieces. Phys res for Possession removed
- 500 HP added for 3 pices.
The set is way more consistent for endgame with it.
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Bonemonger Oppressor with new 2h weapon
Was exited to try this weapon. Vid
Though the result is mediocre, I like the concept and all the cool-looking procs. All offensive stats are very good, but dps output is vise versa. I suggest to add another 10% rr to Guardians as set bonus, and another 10% to the mace. Also running with storm beacons has much better result, because applying flat RR through WPS is inconveniently. So it should be moved to the aura like Kried set has.
Aw, and could we have aether fx for Guardians please?
Guess that’s all for now.