Feedback after a break

Hi, boys’n girls.

Returned to GD after a break and want to give some feedback with new sight.

Build that were tested:

  1. Hybrid Ulzuin Purifier
    Ulzuin got skill bonuses rearranged, don’t feel any problem with it. However, it would be nice to have more pierce res on the set as well as energy regen. Sometimes I need energy potion even with the harp.

  2. Darkone + Wildblood Ritualist
    Everything is ok, just a common vitality casters problem - energy, but not a big deal, arcane spark helps a lot.

  3. Trozan Druid.
    The key idea is not about Trozan set, but about all legendary TSS sets. Allagast, Iskandra and Trozan don’t cast speed at all. If you want to mix Trozan+Iskandra like this, build has 104% cast speed :smile:

  4. Venom Dervish
    I was surprised by its power now, after a several nerfs to set/masteries and buffs to enemies. However I found that Dervish struggles in SR 75+ fighting heavy melees. Sometimes I got literally oneshotted by Reaper. (oneshot by Korvaak)
    Then I tried different variant with two perdition parts for armor. In that case build doesnt have crit damage at all + using this amulet is tricky, because its super hard to obtain it.
    Conclusion:
    Venomblade has the least amount of defence from the trio of Belgo BM, Deathmarked Infil and Venom Dervish. Yes, it has CDR, but, unfortunately, CDR doesnt save from melee damage. The decision is to make 6% phys res to Possession as a global bonus and increase it to 10%.
    As a bonus it would be nice to see some crit damage on acid devotions.
    Edit: Was lucky to have +armor and + crit damage on the run
    The build feels completely different with it. Seems like it just what Venom needs, because without +armor mod I got oneshotted by most of the heavy melees. Though I would prefer 10% phys res rather then armor as soon as Grava hits like a truck
    Edit 2: Lol, I missed that the set already has phys res for 3 pieces :joy:
    One modder I know made his own adjustments for tests:

  1. phys res is increased to 12% and moved to 4 pieces. Phys res for Possession removed
  2. 500 HP added for 3 pices.

The set is way more consistent for endgame with it.

  1. Bonemonger Oppressor with new 2h weapon
    Was exited to try this weapon. Vid
    Though the result is mediocre, I like the concept and all the cool-looking procs. All offensive stats are very good, but dps output is vise versa. I suggest to add another 10% rr to Guardians as set bonus, and another 10% to the mace. Also running with storm beacons has much better result, because applying flat RR through WPS is inconveniently. So it should be moved to the aura like Kried set has.
    Aw, and could we have aether fx for Guardians please? :yum:

Guess that’s all for now.

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Tip the Scales says Hi. Energy leach affects all enemies equally now, no boss or nemesis is resistant to it, and the amount it can restore is insane. Personally I have no issue getting this on a vit build as Rattosh already asks for 6 order so doing crane + lion into scales isn’t that big an investment as you’d only need crossroads to make up for the 1 point needed to keep Scales open. Coupled with it’s resist reduction properties makes it a near must have for vit builds.

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Solo arcane spark helps a lot. I sustain with every enemy staying in Grasping Vines. And as you see I preferred a different map with three T3 devotions.
As I said

To each their own I suppose. I prefer it over Arcane Spark just for the fact nothing else in the game competes with 200 energy regen per second on top of healing you and reducing resists.

Oneshotted by Korvaak (Venomblade) Added to topic

I have made a feedback about this but it was ignored it seems. I having energy problems on this set even on a Sorceress with 1400 in Spirit.

Agree with other pieces of feedback except one about Vileblood Dervish. I think it’s not in a bad state necessarily. But not in a perfect state either. Maybe slight defensive buff would be all right after all.

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Was lucky to have +armor and + crit damage on the run
The build feels completely different with it. Seems like it just what Venom needs, because without +armor mod I got oneshotted by most of the heavy melees. Though I would prefer 10% phys res rather then armor as soon as Grava hits like a truck

I didn’t say its bad. It’s very good, though some improvements are needed

Zantai has stated many times that the game isn’t balanced around sr75 let alone SR80 lol and there are dual wield melee specs which are far worse off than venomblade dervish in SR. That being said it is a pretty squishy spec. It is squishier than belgo when it comes to taking physical but it also has the flat absorb from ascension which helps a ton against surviving OP ground based aoe stacking.

SR penalises dps melee specs more than just about anything else. You need to build it ultra tanky to avoid those silly one shots that come out of nowhere, even then its not a guarantee. It’s funny recently I did SR with some guy playing a panetti mage hunter who didnt even have capped resists and it was a breeze for him just kiting around and using bubbles and seal. Whereas I was there on my ultra tweaked dual wield warborn deathknight playing on hard mode in the thick of the action and getting reamed.

Thank you for advice, though I have some experience with SR :wink:


So you suggest not to write feedback at all if I like playing endgame? I gave a decent explanation with proofs and examples, not simply asked to buff my builds.
Also the fact Z added deadly waystones proofs that he doesn’t forget to balance endgame.

The Deathly Waystone is not a indicator that the game is or will be balanced for deep shards.

It’s there for people who want to do that sort of thing as a means of pushing their character setups or teams, like some of the guys who have gone up to SR 140 or 160 legit. This is also why using it does not give any loot on a cashout - It is purely for the glory and per how high SR scales in super deep shards is not balanced around the idea that players will go far, but if they can then kudos to them.

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Did I say somewhere that the game should be balanced around deep SR ?
I opened the thread to discuss certain sets on the certain game stage. You are talking about general things like the whole game balance.

My mistake, I just got the impression that’s what you were implying when you used the Death Waystone as an example :stuck_out_tongue:

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where exactly did i suggest this? You are playing a glass cannon melee spec with huge dps with a low health pool and want the spec to get buffed because you are getting occasionally one shotted in sr80…
You are using a single M1 pair of pants and all the rest is a legendary/epic setup. I don’t even see any ugdensalve or jelly essence for more hp. If you were having serious trouble in SR 50-60 i would see cause for concern. You are a skillful player though I will give you that. I’ve only soloed up to sr 80+ a handful of times and it’s just not fun for us poor melee dps specs.

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Pretty much this

I use more or less realistic MI that everyone may obtain with slightly different stats.

I used to play a way tougher version, especially when the belt had % armor. This is a spec I managed to get SR 90 with and 1:40 Ravager.
Then items were rebalanced a bit, DG was nerfed on crit damage, andI had to respec for classic acid devos. Now the set misses some stats, unfortunately:

  1. It can have high OA, but no crit damage on the set or acid devos to have a good output.
  2. It has the less amount of defence among classic DW melees.
  3. Finally, it lacks on some res.

The only way to make it tanky enough is to equip the almighty SR set :smile:

Thanks :slightly_smiling_face:

i think my melee spellbinder has less armor and DA and struggles too although i have a double rare m1 theodin heart. It was a struggle just to do sr 75-76 with a perfected build, i think i died 5 times the first time i tried on it.

Melee dps specs basically get the shit end of the stick in this game anyway, funnily enough the 2h ones do better in higher shards from what i see alot now. I played with a vitality conjurer recently who was breezing along.

It’s really more about the particular build rather than 1h or 2h nature of it. Some dw like Belgo have insane direct single target damage on top of very nice phys res/armor/war cry. And if you build it like I have built it, 75-76 is a breeze. Builds like Venomblade have comparable single target damage but some of it comes from DoT which means less adtch and less sustain.

2h builds like Ultos has insane single target damage as well + naturally high physical resist and hp pool, so you can always outheal 75-76 bosses. Blade Arc builds have harder times in SR 75-76, for example, my Pierce/Bleed BA BM while being excellent in Crucible struggles somewhat due to low-ish adtch (just 13%) and hp pool (11,7k) while Phys/Bleed BA Witchblade despite being worse performer in Crucible (still fastest among physical builds) does pretty well in SR 75-76 due to insane tankiness (14,4k hp, huge armor/phys res, insane healing from Scales of Ulcama, huge adtch).

So overall, I would say huge single target with huge adtch on top of solid defenses is what melee needs in SR 75+. However there are much more ways for melee to get buttfucked than for caster obviously.

Lol, I missed that the set already has phys res for 3 pieces :joy:
One modder I know made his own adjustments for tests:

  1. phys res is increased to 12% and moved to 4 pieces. Phys res for Possession removed
  2. 500 HP added for 3 pices.

The set is way more consistent for endgame with it.

The biggest problem is that melees HAVE to facetank most of the things that casters may kite and ignore

So, played this a couple of days ago.
Funny thing that the build has higher armor, phys res and % damage then Venomblade.
Also Belgo BM for comparison
As I said earlier, Venom Dervish has the least defensive options among all dual wielders. Though, the damage output is good, it desperately needs a minor defensive buffs like little more HP and phys res.

After several devo buffs dmg part on acid is in pretty good shape. And full VB set hits like a truck.

In your build you take Grava pants for a luxuary of additional 6% RR. However this is a justified choice because none of acid pants have any phys res. That’s kind of an overlook. If acid had phys res available on pants, Venomblade could reach an acceptable value of it with another shoulder piece, Jackal and Manticore.

Right now phys res for acid is indeed in shortage. It can be added to Venomskin Legwraps (the item is underwhelming for non-retal) and the bonus on Venomblade can be increased to 8% at a cost of some offensive property.

You missed the fact that Venom suffers with res. The big part of ele overcup is Righteous Fervor charges. And aether res is going to hell without that pants.
Or take serenity to cover res. Again. But srsly, take serenity in every build jst because core items can’t cover res?
And the most annoying part is that DPS as well as tankiness will be lower then SR set dervish

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