Feedback on topic. Just do few test in Crucible, all with DW melee. Will do more in future. Started with the tankiest of them al, my unkillable… Sabo.
So in previous patch done 15 runs, all successful. Only waves that can do any harm were 154, 169,and 170. Everything else no matter of combos were relaxing. Blast shield with 11 second CD, Ghoul, Prismatic diamond, 2 procs with damage reduction, dodge&deflect, healing spell with low CD,N&O procs, life steal, good DA with OA shred, 23K health in Crucible. And if everything else fails, Serenity relic. So what changed?
success rate- did 6 runs, 1 death. I don’t know how. I blink from Kuba breath in Nemesis wave and was literally vaporized by someone out if my range. Other waves require some kiting. Especially with old Nemesis attacks being improved.
health boost- One of my runs had double toughened mutator and also monsters resistant to elemental. That leads to monster waste of time in trash waves. I don’t really have much AoE, counting on Ultos and Blizzard to deal in big range for trash tier mobs. Now I have to chase them across the screen( stuck at spawn points) and they die slowly. With bad mutations, went for slightly over 8 minutes, which never happened before. Of course with favorable I will still go slightly under or around 7 minutes.
Nemesis chages. Valdaran hits harder than Reaper and Alex combined against this build. But biggest problem is Fabius. My strategy is to focus on him. When he triggers Blade barrier, to kill other Nemesis in the time frame. Maiden is almost impossible for some squishy melee, here no problem. Moosi and Benni are harder, but because they are slow I can clear others, before coming in range. Zantarin isn’t problem, unless you don’t see the hand wave
Others: Venomblade takes serious hit. I tried as Witch Hunter, though. Monster physical resistance, but umm is not easy build to pilot. Even sturdy Dervish isn’t that impervious now.
But biggest loser is my pierce BM. I picked Ghoul for saving card. But I can’t really beat Crucible without luck. No AoE, no DoT damage. I need every Nemesis 1on1. And from somewhere will come Maiden or Fabius. Combined with Reaper, Kaisan and Grava, yikes!
You are probably right and I was playing a bit “greedy”, but this kind of a playstyle is what allows Belgothian to survive: kill before they kill you. And those were just examples I have uploaded on youtube, there were quite a bit of more occassions when I was dying with builds that didn’t die before.
And think about it, it’s me, more or less experienced pilot playing with super min-maxed specs. Imagine average player who was 1-2 endgame characters that he copied from some forum guide and spent a lot of time gearing. Imagine how frustrating it would be for him/her.
@Nery Thanks for the feedback! That was very useful.
I made the Venom build exactly for people, who aren’t good pilot.
Build contains 3k+ armor, 3100 DA, 35% dodge, flat absorption and a million of fumble. That plus good safe abilities with CDR make this build almost immortal.
I’n afraid what happens with some less tanky spec and less experienced player
I seriously doubt the RF support is returning. Dervish is already the favored mastery combination for the set and Zantai said as much when the RF bonuses were reduced previously.
Oh, man… I’m really running out of ways to paraphrase “you’re wrong.” Stewart’s debuff (50% dmg redux) is a 16m radius wave. How do you dodge that? The other notable one (big slow but surely don’t matter as his builds always have good slow res) is a 8m wave. His autoattack debuffs don’t matter because they’re reductions (rr and health) and Kuba already got those more or less of the same power. If that was Reaper or Grava then he should’ve jumped to the podium or between the banner and the column to block/confuse pathing of one of them. But Steward could not and did not contribute much there. It was death by Kuba.
but gotta focus like 10 times harder than before
BTW fumble don’t stack. The highest one (probably 30% from RoS) takes over and the others (medal, VB weapons) don’t matter.
Fumble is a separate unique debuff, just like “reduced resistances”. As a common rule, those dont stack. But if some skill has “built-in fumble” (like “-x resistance”), it would stack, i suppose.
I am not wrong, but neither are you. In this case we are just simply talking about different debuffs. I meant the one which stuns you and reduces your resistances by 35. It has a wind up animation and you can totally dodge that one.
Edit: commented before reading all that you wrote…sorry about that. If it indeed was death to kuba alone, then idk… Either the build really did get trashed or you shouldnt stand inside the pools.
I think you didn’t get the message. As I know mad_lee and myself, we try to do as safe builds as possible to forgive piloting mistakes. When such builds struggle so hard, I can’t even imagine how less experienced player with not best rolls on his gear will deal with it.
For example, I have 6 min Trozan Warlock (I minmaxed rolls in GDstash to test the build’s maximum). For experiment I shared my build with some very good and not much experienced in Crucible player. He spent 2 days on attempts and only achieved 7:20 result. Now imagine that, if rolls weren’t best, it would be 8m hardly.
Once we get into discussions of resistances things get blurry without any developer confirmation on whether or not it is intended for numerous archetypes to be able to cap/overcap resistances without resorting to many off theme pieces.
From a newer player perspective, i can’t compare the current state with the previous iteration but feel like SR is too inconsistent for an endgame mode. Last night my first SR playthrough (melee char) turned into a little nightmare. Starting from shard 50 somehow every boss fight was in Loghorrean’s arena and every single time it included 3 superfast bosses + 2 casters. Felt exactly as if i was trapped in some kind of hell looped in the same ridiculous and unfun challenge. Up to 56 i died million times, popped several clusters and even had to respec into a full caster on 55 to kite and dodge for 20 minutes (with multiple deaths as well) and kill just one of the fast guys. Because i was dying within seconds standing on one spot. With 22 rank inquisitor seal, 12k health, 14% leach, overcapped res., 3k armor, 33% phys res, 2.6k DA, serenity, prismatic, war cry, menhir’s will. Several times i died on the respawn spot before i was able to use a movement skill. It couldve been passable if i was able to kill one caster with burst dmg but i couldnt (my char kills dummy in 30 secs so burst dmg seems to be ok).
I stopped after 56 with even more ridiculous combo which included Kaisan. Fighting with his shard spam on that tiny arena, while getting rained on by oneshoting caster spam was a pure nightmare. After that i restarted from 55 out of curiosity and beat 60 pretty easily. The only time that arena appeared again it didn’t contain as fast boss combos and as spammy casters.
I like the challenge but i don’t like such inconsistensy in the endgame. And it doesn’t come from individually overtuned bosses, but from arena+bosses combinations. That particular small arena should not allow combos such as Kaisan + a pair of aoe casters because you have literally no room to disengage which makes it vastly more difficult than some of the boss fights you can face later on, especially for a melee char that cant do dmg while dodging.
If you want consistency there’s crucible. Seeing the mention of 2.6k DA makes me wonder what else is missing, a grimtools link would help clarify the true state of your build as you were probably getting crit into paste.
I agree that the Loghorrean’s arena is still far too small and it could use another size increase. The only other that had a similar issue was the Theodin’s arena but its current size is big enough.
I am from minority perhaps, but I prefer Crucible than SR. Crucible provides usually consistency. In Cruci really great melee build will not hit absolute brick wall, like Kaisan,the slit boss Slutbra and Grava all together and die.
So I prefer SR to take some of the Crucible qualities, not opposite.
Also the stun res is only 60%. It’s a build in progress but DA can’t go much higher because of gear and devotion tree restrictions. Idk… even with 2.6k DA i feel like listed defenses should provide you enough to sustain several seconds of the fight. At least in 1 out of 3 cases when you get lucky with enemy crits. But i was dying very fast every single time when i tried to single out one caster. It was such a ridiculous, overkill incoming dmg, it didnt feel like crits mattered at all.
edit:
Yeah, i liked the crucible idea a lot more even before facing this nightmare. Basically i wanted to obtain the SR set, thats all. I got it and i don’t think i’m coming back to SR. Too much time investment can be nullified by rng.