CD DEE was proven to be a joke - paying almost 50 points to use the skill every 5 seconds? I’d better get rid off this set and take hardcapped sigils/judgment.
If you believe that it’s going to be better - take the save file and test it yourself. I might try it in future (when i’ll forget its taste) but not now.
it has nothing to do with crucible. I’ve just proven that component skill with the very same itemization and skill destribution performs on par. And not that this component is particullary strong, seems like quite the opposite.
so what am i doing wrong? if it’s playing fire DEE than yes, i should’t be doing this.
when despite this:
and it performs like shit - i have only one explanation.
For single target damage-wise, it doesn’t add up. Compare it to a similar 4-node spammable skill, PRM and PRM Mage Hunter: https://www.grimtools.com/calc/D2p5kAjV.
PRM by my count gets:
325 Elemental damage (base node).
196 average Aether damage (Distortion, gets converted).
288.5 average Elemental/Aether damage (Proliferation, gets converted).
272 Fire/Lightning/Aether/Elemental damage (skill modifiers, get converted).
Totals 1081.5 damage as a mix of Fire/Lightning.
Total damage modified by +24%
Totals ~1341.866 Fire damage.
This doesn’t include weapon damage either (which DEE should win out on) or DoT damage (which it should also win out on). Even if you opted to swap out Blazeheart and lose half of your Chaos conversion, it still wins. % damage values for both aren’t too far apart and your Sentinel is running double RR masteries versus Mage Hunter which has a single mastery RR source. Like @Relinfearous mentioned above, the only chasm here between both is in casting speed.
PRM obviously wins on AoE and built-in ADCtH but beyond that as I mentioned at the start of my post, something feels off.
Pretty impressive strawmanning. I never called it “impressive” or “fast”. I’m also not ignoring that it performs as well as a component skill. My point wasn’t to compare it to another skill. I’m not opposed to the set getting buffed.
My point is that it was tested, the results were decent according to my absolutely arbitrary metrics (which are different than the arbitrary metrics mentioned in this topic), and the set is not unplayably bad. Those are literally the only claims I’m making
yep, fire itemization is certainly bloated with those two.
i wasn’t happy with blazeheart either, but it’s the only meaningfull way to sustain (and it’s still sucks ass)
if you have better alternatives in mind - show me gt link please.
afaik it doesn’t. Second modifier or smth like this.
Only after the fragments disperse, the first bolt fired still gets the damage it adds (including conversion) right? Just like Vile Eruption’s fragment damage and conversion adds to the DEE projectile.
never claimed that as well, my point was that it’s worse than a component skill if we’re talking about fire DEE.
i’m not a genius gamedesigner, but for some reason i feel like if with a full set, that adds respectful amount of flat and 42% total damage modifier (which looks insanely good on paper) and then it performs almost as bad as completely arbitrary component skill while having the same itemization and skill point distribution, then maybe, just maaaaybe this skill is fucking rubbish?