After a break I recently returned to playing some more GD, seeing all the new patches, adjustments and such…
Been very much enjoying my time back in Cairn.
However, after playing hours and hours in the SR (I mainly play in the depth of 75-76) I started to notice alot of very annoying and sometimes even infuriating issues.
To get straight to the point here are the ones I noticed the most:
The Nemesis bosses Fabius “the Unseen” Gonzar (sudden absurd burst damage out of nowhere), The Iron Maiden and to a lesser extent Reaper of the Lost deal way too much damage.
Same goes for a certain group of champion monsters: “Associate” of Riggs.
Not only do these guys deal stupid amounts of dmg. they ontop very often one shot you (looking at you forcewave & blitz variants!)
Champions of the iirc “Blazeheart” or “Burnheart” still posses extrem amounts of res.
So much so that it can take easily over a minute or more of your time and god forbid there’s a healer in the same Pack… which brings me to the next topic:
Chain healing champions.
Not only can these folks spawn multiple of the same in one pack, no… they are also able to chain heal each other so that ur basicly stuck attacking said packs for minutes!
The issue here is these guys even being able to spawn together plus their very low cooldown on the heals.
And to come to the last annoyance: Area Hazards like tornados, chaos spikes, ice spikes, fire spikes, fire fissures and the likes often not only deal ludicrous damage but are also cluttering entire rooms.
Aether “swirls” stacking ontop of monsters making them close to invincible while dealing crazy dmg doesnt add anything either, these last for way too long imo.
That’s my feedback & little rant about the SR.
I would also like to encourage everyone that noticed similar SR related things to share them down bellow so hopefully Crate can make the SR for everyone a more enjoyable and fair experience!
Cheers, Mergo!
Edit: As requested, some of the builds I currently run SR with.