[Feedback] New Duncan's 8-12 DA crafting bonus is useless

Simply because we can roll 4% Physique both with Angrim and Duncan, 12 DA is inferior to that in every aspect. 4% Physique gives an average 1000 physique builds about 20-25 DA, some hp and hp renegeration which is obviously better than just 8-12 DA.

Suggestion: replace it with 4-6% Cunning bonus or 4-6% Spirit bonus.

Just think about it as a low roll :stuck_out_tongue:

A flat DA bonus is however more useful for low level characters.

Dude, instead of voicing some kind of support to this pretty obvious cause you are memeing out and look how dev responds:

At the point where ~10 DA is better that 4% physique low level characters spend about 2-3 hours and don’t craft anything. Come on, man, if you are trolling at least say something like “another freebie” or “working as intended”.

I’m half serious about that. Almost all the other smiths have near useless bonuses (resists) cause you’re planning for your char to cap them before crafting bonuses. Anyway, people will still choose Angrim.

Yeah, and I will be forever mad to ya_ because of this undeserved nerf!

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I think buffing it to 20-30 DA is better for squishy mages as non-mage classes still prefer Angrim bonus due to their base high physical/armor and already have a ton of DA so they could get the highest profits.

Yeah and if this happens, all the other crafters will probably need a buff…

Somehow I have a bad feeling about this… we might end up getting a nerf instead…

IMO all crafters except Angrim need buffs, 99% circumstances Angrim always be chosen.

And then you’d have over 300 bonus DA at level 1 if you craft some random items for the DA Bonus. :rolleyes: Basically a level 40+ value.

Don’t see how this change makes Duncan competitive against Angrim. This flat bonus is simply way to low. Most endgame builds have 1-3 craftable items, so having at least 25-30 DA bonus won’t be OP or anything. I actually think giving him 1-2% DA bonus is also a viable option.

2% DA means everyone will take it (I would anyway). You can stack around 6% DA or more in some cases. It’s starting to add up no? Either that or % armor if it’s a build that has a good base AR

I had a build with 5 or 6 crafted items, at this point I’d have 10 - 12% DA, so yeah, I agree.

You know, you could maybe even make it 2-3% DA per item since DA source nerfs were based around everyone maxing out physique (which alone is 300-400ish DA) aside from spirit/cunning required for gear AND uncapped DA that stacked up to 0% chance to be hit.

Now DA is capped, DA sources can once again get more plentiful without breaking the game, everything Spirit and Cunning has can be also gained from items or devotions more effectively anyways.

This way you’d have TWO ways to go for defense instead of one.

This will never happen:D

Because taking armor% and armor% only from angrim is sooo much better right? /s

No because 2%-3% DA from smiths is OP and would cause monopoly as stated above.

You can take armor bonuses out of the equation. That DA bonus is simply too much

well, I’m fine with hitting Angrim with the nerf-bat too.

Your obliviousness to the other 96% of players continues, I see.

What about 2-4% all resistances bonus given to Dunkan?