Feedback on legendary Boots and Leg Armor

They’re probably my most-used boots when I’m not stashing to test something. Aura Bonuses, good resists, and a 10k buffer all in one makes them a very solid budget choice indeed for the vast majority of modern builds. :slight_smile:

I mean, that was only my opinion. I don’t like those you mentioned and I generally use Stoneplate boots for most of my builds anyway.

And they shit on Aleks since it covers basically all his damage types. So that’s a big plus for me. :smiley:

These days I usually end up using either Tranquil or Barbaros pants and hardly ever any others, maybe a well rolled nemesis MI pants, but that’s it. Please make the rest a bit more competitive.

Does anyone else want to give feedback on:
Runeplates of Ignaffar
Rimestone Legguards
Hellforged Plates?

I’m just not an expert on fire builds. They occupy a smaller section of the builds I’ve played and I’ve put less thought into them so I rather not speak on these pants.

Runebrand Legwraps as for these, Maya or Sigatrev would have to comment.

Runeplates of Ignaffar:

okay pants, I use them on my sorc for bwc points and phys res/heavy armor. Chaos resist is a bit useless on Fire build, changing it to Pierce would help a TONN. Dunno anything about fire retaliation on those

Rimestone

Cold grenado and Physical Vire’s Might pants in one bottle? Eeeeh, maybe just focus one one side of things but make pants better (like add OA or DA).

Hellforged:

Fire res on fire pants? Also, physical damage? I would say, remove physical damage and add Vitality damage. Instead of Bursting Round and Volcanic Stride add some Defiler skill bonuses. Physical builds don’t need those pants and never use them, because Barbaros. Defilers might find them VERY useful because of resists that Defilers don’t have and because they can support Fire or Vitality Defilers at the same time.

Imagine if most legendary items were actually build defining/game changing!

Like Runeplates of Ignafar - gives you a fire rune skill to use (maybe a different version of rune of kalastor) or it gives you a Huge fireball to throw - huge like an Enlarged Fireball spell in DnD.

I wish really Crate focused on making Legendaries as such (game changers/skill functionality and mechanics changers) instead of making more sets utilizing mostly the same item slots (still better than nothing of course).

Hate to admit it however with FG itemization became a bit bland and boring - more sets, tons of more Dmg conversions but mostly thats it.
There are here and there build definers however mostly they end of being niche MC builds.

There is little excitement when a Legendary drops - its just vendor trash mostly.

I have used in leveling builds a lot of time non-mythical Ignaffar,for some reason I was keep finding them and are ok,in late game Idk how good they are.

I used Hellforged Plates in Fire Aegis build and I think after removal of armor in Barbaros proc,that they’re on par.In SR high shards or naked Crucible,I like Hellforged even better,more physical RES,more overcaps,solid pants.My only advice here is to reduce fire resistance by 20 and add 20 pierce,this way I will choose them more often on fire builds.

Pants priority: Barbaros, then tranquil mind on autoattackers. Depending on if it needs slow res or not. On casters Legplates of Valor is really good. Or runeplates of ignaffar if it’s a BWC build. Agree on mad_lee about pierce res tho. Many fire sets lack pierce res. Dunno why Crate made it that way. Hellforged is fine if you want that massive phys res on a highroll. I believe it is the only pants with 6% phys res.

Boots is just one of stormtitans, runeguard, stonetreaders or just go green. Final march too.

  • 1 for me (69char/…)^^ :):D:cry::o:):cool:

Good thread.

Pants/boots without cc res/phys res are underused mainly because they don’t give enough to make up for it. But also, it’s because many people are more comfortable using what they know.

But sometimes you end up using unconventional items when they offer something special that you need at the moment. And they turn out to actually be very good. Like my newest Venomblade dervish uses Venomspine boots - looking very crappy with no phys res or cc res. But the res fit perfectly - allowing for more optimal components/augments - and the proc is very strong if you look closely at the numbers.

However, in the pants department, unless you need those last 2 ranks to your main skill, not using Barbaros or Tranquil (or Wraithborne on binders) is usually suboptimal. All other pants should be group-buffed. Sounds silly but it’s true.

Unique pants, in the vast majority of cases I use Tranquil Mind, or Honor or Barbaros if I don’t want most stats from Tranquil on a particular build.

Boots seem to get more variety in desirable items for my liking. In no particular order: Golem, Final March, Stonetreader/Boneshatter, Stormtitan, Magi…

Those two slots are never contested by a set piece and offer no modifiers, so there’s absolutely no reason to settle for rubbish with some % damage (it’s far from the 1st thing I look at before choosing), maybe a couple skill points or two, dubious resists and an irrelevant proc.

OA, DA (can be spirit that makes it so I don’t need to draw from physique points), physical resist, armor, cc resist, relevant normal resists, relevant skill points, desirable proc or skill. If the Item doesn’t offer at least 4 of these with desirable values, preferably on a heavy armor item, there’s simply no reason for me to consider using it.

And then there’s Stoneplate Greaves and nemesis pants with at least one decent rare affix…

See blue message above.

  1. Again, just compare to runeguard greaves. Voidwalker definitely could use something or a couple somethings.

  2. I know Timewarped Walkers are okayish. I have a rule of thumb that in every big thread I make about feedback, I should mix in one suggestion that’s a bit of a reach :wink:

I’d be fine with 2-3% of 30-75% CDR as well. I don’t think it’d break the game, and unlike rings you can’t double up on it.

added to OP:

Fateweaver’s Leggings
https://www.grimtools.com/db/items/9182

Compare it to Chausses or Tranquil Mind. Tranquil Mind has 98 OA to fateweaver’s 29, 100 spirit which affects all magic dmg types and at least gives a little health now, and that whopping 50% slow resist.

Fateweaver’s attempts to look good by having that delicious proc, but it has 40s of cooldown to its 12 second duration. So that’s a lot of down time. At a minimum it’d be better to activate on like 60% health so it doesn’t go off on meaningless fights.

I am currently building a caster,I wanted to use them,but the end choice was Tranquil pants and Grey Magi boots.The proc should have much more uptime to be viable.Furthermore if you play channeling spell also Arcane harmony are better.

Wouldn’t you agree about having it proc at 60% health or something too? Uptime improvement would help as well but having trash move proc it when you don’t need it, delaying you getting it when you do need it, is annoying.

Even in a boss fight, proccing on lower health is nice because not all boss attacks are equally threatening. But if it procs after you get chunked you improve your odds of surviving the jam.

Yes of course,I was merely presented another option.

Boots,Wyrmscale are crafted,OA and DA are nice,but resistances are lacking.No physical,CC and miserable 22% elemental.

Primordial rage,very unfocused skill bonuses.It’s hard to use more than one on same build.

Some items we touched on got some changes in the last patch.

We must work together as a community to test the changes below that touched items we mentioned in this thread, so that we can CROSS SOME OFF OUR LIST IF THEY ARE NOW SUFFICIENT.

Please remember the goal isn’t to make everything best in slot in some build. While we want to strive for item slot diversity, the purpose of this thread is to accept when an item is just baseline good. If we can make it competitive WITHOUT displacing something else, that’s fantastic, but the goal is just to make sure the items are good enough to wear without feeling stupid for doing so. At least that’s my take.

* Mythical Voidwalker Footpads: increased Defensive Ability to 60
* Mythical Amatok’s Step: added 4% Physical Resist
* Mythical Timewarped Walkers: increased % Slow Resist to 40%, % Physical Resist to 4% and added +2 to Hellfire Mine
* Mythical Boots of Primordial Rage: added 280 Health
* Feralmane Legplates: increased Defensive Ability to 80
* Mythical Dread Knight’s Legplates: increased Health to 800, added 4% Physical Resist

I am removing Voidwalkers and Timewarped Walkers from the list because the former got enough of what I was hoping for and could already see minor use, and the latter got more than I dared hope for.

Strong contenders for being sufficiently buffed to be removed from the list (in my opinion):
Feralmane Legplates
Mythical Dread Knight’s Legplates need testing, if they aren’t seeing use by any shield builds then they probably just need a small skill bonus tweaking, given the new void soul set and new totally normal chaos shield.
I really WANT to remove Amatok’s step but I have a suspicion the build archetypes its +skills supports are too weak and could really use those +2’s becoming +3’s. We will need people testing the booties.

Let me know if you think any of the buffs above sufficiently warrants them being taken off the list. And please do chime in on items still on the list that you find are still poor. Or anything I missed.

Added Really Great Pants.

Are Dread Knight’s Legplates and Feralmane Legplates any good now? If Dread Knight’s Legplates are still outclassed or just not accomplishing anything for the build it’s aimed at (warlord, oppressor, death knight), please let me know by what and why.

If Zantai adds a nice skill mod to shattering smash to earthsplitter I could see a new build emerge.

Feralmane Legplates were already decent but they just have some tough competition. Are they outclassed still? Is it an issue of a stat or the +skills on Feralmane being lacking?