I’ve waited with providing feedback on this topic until I managed to play through a military monument taunt in a way I was happy with. While losing 63 villagers to defeat 290 invaders may technically not be a victory in the game, I’m still quite happy with it as it was on vanquisher mode without ‘tower defense’ style tactics. I used maneuver style warfare with cavalry, and companies backing up defenses at the city walls while fighting the army on multiple fronts.
Some of my feedback:
- Soldiers are difficult to spot within the town. An optional highlight (as already exists for the raiders) would be beneficial
- It should be possible to easily select troops without selecting regular villagers (they will happily fight the invader champion and die doing so. They are brave but simple folks)
- Units types are difficult to distinguish visually. An overview of selected units would help a lot with that, especially if it allows deselection of units through ctrl+click. Less archers sent to the front.
- The jump in difficulty from regular invading armies (that demand money) and the taunt army is quite insane. A regular invading army of 230 is destroyed easily with 24 light cav on vanquisher difficulty with nearly no losses, while the taunted army requires many, many more forces to defeat without losing hundreds of villagers
On banner control of companies
- The place company banner control system is extremely useful
- It should be possible to move the banner (and thus your army) by dragging it from location to location
- It would be nice if the banner could be dragged from the bottom screen list straight onto both the minimap and the playarea to deploy your companies quickly
- It is difficult to identify which unit type belongs to a company based on it’s banners. Pike, light or heavy infantry, it’s all the same icon. Same with cavalry. Extra identifying icons would help
- When you get too many banners the scroll feature is a bit tedious. Moving the banners closer together would be okay too
- I’d appreciate if the double click of the banner would bring you to the barracks
Minimap
- While the red flags indicate rather well where the enemy is, often small groups are wrecking havoc and do not show up. Having them visible as small red dots on the minimap would help
- Being able to see selected units on the minimap would be helpful (like a small blue dot per unit)
Missile warfare
- Archers, even with crossbows become quite lackluster in late game. Somehow this feels wrong although missile warfare was always an important aspect
- Crossbows should be quite effective against armor (also champions) at close range
- Arrows from towers could be less effective or accurate to compensate
Pathing issues:
- Both armies stick to roads as magnets to iron. This creates situations where the enemy lines up on a road and trying to get my cavalry to flank them results on them joining the enemy on that same road and dying in the process. Frustrating!
- My units will happily respect fences around fields, even if it causes them to march all around the field, right through the enemies forces. Many a soldier gave it’s life respecting the fence a bit too much.
Apologies for the long list.