[Feedback] On pierce strength

We can only hope FF won’t have Crucible mode.

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This is already an obvious offtopic. But if interested, then I would add cosmetics to the helmet in the form of a Robin Hood hat, but with feathers that resemble the ears of elves, I called the hat of a hunter from Farthest Frontier. He also made cosmetics for a two-handed ranged weapon in the form of a beautiful elven bow, named it a hunter’s bow from a Farthest Frontier. There would be a desire, but how to implement advertising ideas will always be found. The main thing is to do it efficiently and not intrusively.

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So…anyways…Pierce damage.

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well… Elven Bow!?

duh

I apologize for leaving the topic of discussion. This was done to slightly reduce the degree of discussion, which, in my opinion, could lead to the destruction of the type of damage in question in principle. Personally, I think removing the third spirit on 24/16 will only hurt the game, not in terms of efficiency, but more fun. In terms of the intricacies of game mechanics, I think that more competent people will give better recommendations. For my part, I should note that the considered builds use a lot of rare things and use affixes that allow you to increase the percentage of damage directly or by freeing attribute points. Few people are capable of doing this, and they only build builds for maximum efficiency. In this case, things are mostly drawn, although they can accidentally fall in the game. I didn’t want to get an undeserved restriction of gameplay in the latest corrections of the game. I hope for your foresight and understanding.

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Fire doesn’t always use conduit: (my build for reference: 1.1.9.1 "Smash, Slash, and Ash" Conduitless Fire Guardian + Blade Spirit Dervish SR75). Even if they all did though, there are still other Blade Spirit builds I’ve theorycrafted such as Acid, Aether, and Chaos which do not have any Blade Spirit items that support them.

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Then suggest items which you’d like to see that support added to.

For my linked build, you’d probably need to put Blade Spirit support on Ember’s Calling somewhere. For Acid, you could put it on Mad Queen’s Claws or Putrid Necklace. For Aether, maybe Soulare’s Helm or Blaze Herald? For Chaos, you could do Rah’Zin set. I personally think this wouldn’t be the ideal way to fix the issue at hand because giving Blade Spirit support as compensation on these items/sets would not only be a bit anti-thematic for the items but also force any Blade Spirit build of the relevant damage type to use these items only (somewhat ruining the build diversity I think the status quo offers).

Just about all of these are already overloaded on bonuses, putting any more in whether it’s skill bonuses or skill modifiers is going to get to crazy levels.

While I’m always appreciative of supporting new combinations of damage and skills, i don’t think it’s feasible to support every skill with every damage type. So some of them, the ones that have no support going in like Aether, Acid or Chaos Blade Spirits may just have to accept the loss frankly.

I strongly object. If this is the way to go, why not just have few new items made (not sure about the effort needed, though…)? I for example also miss the cold doombolt or the fiery bloody pox. I’d like to see gapclosing rather than loss…

9 posts were split to a new topic: DLC Discussion

Yeah I agree with this. It’s a big reason why I don’t think compensation support on Blade Spirit items would be the proper solution.

Would it not be better then just to have 3 Blade Spirits continue to be available on level 24 for these damage types instead of being collaterally nerfed because of Pierce Blade Spirit? This is how I see it anyways.

And THAT is EXACTLY the point made, many times, by many posters in here and I fully agree to it.

It still would be a nerf in that, if these builds are to continue existing, they must go out of their way to use such an item. This goes along the lines of what I was saying earlier where then all builds that would want to use Blade Spirit then must use these items in question because they can’t get summon limit otherwise.

I personally think there are better ways to go about nerfing Pierce crucible times than getting rid of one summon limit on level 24+ Blade Spirit. Hitting more rare Pierce affixes, for instance, does this without affecting the rest of the Blade Spirit builds and probably does it in less changes too (no need to add +1 Blade Spirit to various items as compensation).

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Apparently this needs to be reiterated Again, please keep the thread on topic.

Next time it will be reiterated by other means.

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That’s the kind of deal you make when you try to make a build around a skill and damage type combination that have next to no item support for them outside of generic pieces like Nemesis Shoulders/Pants and +1s to a mastery. You also have to go out of your way to use specific gear affixes or equipment pieces to push yourself up to 24-26 Blade Spirit as well right?

Of course, but I don’t think there needs to be additional hurdles that may or may not just kill the concept of such builds outright (as they already are niche). Acid especially I think is a damage type that should continue to exist for Blade Spirit considering Nightblade natively supports it.

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For me personally, it’s amazing how the theme of imbalance pierce damage turned into a theme of nerfing bladed spirits based on builds with a lot of rare items. If there is no desire to put a limit on the characteristics, then the logical way out of this situation is a small correction on these rare things of the native flat and percentage pierce damage, as well as on the affixes used in these builds. It may also need a small correction to the base damage of the rare weapon being used. The main thing is not to overdo it. This will slightly affect all pierced builds, but will return the builds specified in the theme to the game balance.

The very nature of meme builds means that if a skill is overperforming in its intended use, then nerfing it will hurt memes.

I am more than willing to compensate unusual playstyles where possible, but we’re not going to be crippled by indecision because a wildly unsupported damage variant of a skill will be caught in the cross-fire of tuning for the betterment of the game as a whole.

We have not yet settled on what the final solution will be to the issues brought up in this thread, but it is inevitable that any change will affect memes in some way.

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It’s sad. Many players try to collect something exclusive in the game, without wondering about efficiency. I believe that, on the contrary, you need to maintain the desire to do something unusual and at the same time not breaking the game balance. Seeing such builds, which have at least minimal efficiency, beginners show more interest in the game, because a significant number of fun builds speaks of a large space for build-building creativity.

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